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Goblin Pixel UI & Type preview
Unity

Goblin Pixel UI & Type

By Goblin-mol

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Goblin Pixel UI & Type 2 price observations from Nov 5, 2026 to Nov 6, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Nov 5, 2026: $4.99. Unity First Price 2026-11-05 2026-11-05 Nov 6, 2026: $4.99. Latest store price Nov 5, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-11-05 2026-11-05

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Goblin Pixel UI & Type

  • Theme > Stylized
  • Theme > Retro & Arcade
  • Theme > Fantasy & Mythology
  • Art & Visuals > 2D
  • Art & Visuals > UI & GUI
Give your game's menus, inventory, shop and dialogue one consistent pixel look in a single import. Goblin Pixel UI & Type brings three Goblin packs together at one 16-pixels-per-unit scale.

Tallowtype: five pixel fonts (Mote, Wick, Taper and two mono-digit variants) as real TrueType files with Latin, Cyrillic and Greek, ready for TextMeshPro or UI Toolkit. Their BMFont glyph sheets are included too, sliced into one sprite per character.

Goblin's Inventory: 142 icons drawn at 16 px and 46 drawn separately at 32 px, rarity frames at 18 and 34 px, and 47 screen parts: panel, tabs, slots in four states (empty, selected, disabled, locked), buttons in four states, health/mana/stamina/charge bars, a hotbar, a tooltip, digits and a scrollbar. Everything comes in warm, eerie and neutral palettes, as single sprites and as sliced atlases.

Drolleries: ink-and-wash manuscript marginalia. Four frame bodies for dialogue, menu, card and nameplate, a drop-cap initial and ten small comic creatures (a rabbit archer, a snail knight and more) to sit in a frame's corners.

Open Examples/PixelUIScreen first. It is a bag window with tabs, a slot grid with counts and rarity frames, a shop list with item names, a hotbar, bars and a tooltip titled in Tallowtype, built only from these parts. The Drolleries pieces are shown in the Gallery scene.

Nine-slice parts: Unity Sprite borders are not preset and no UI Canvas prefabs are included. START_HERE lists every part's border numbers to enter in the Sprite Editor, and each bordered part also carries ready-cut corner, edge and centre slices.

Layered OpenRaster sources, palettes, the Python drawing code, glyph text sources and the original Godot 4 examples are included as source references.

Not included: Canvas prefabs or preset Sprite borders, TextMeshPro font assets (create them from the TTFs in one step), scripts, animation or sound.

Unity price last checked .

Prices and availability may change.