Unity
GlyphAureaLabs - PRO (2D Vector Graphics & Game Builder)
- Current price
- $69
- Lowest recorded
- $69
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Lowest recorded standalone price: $69. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About GlyphAureaLabs - PRO (2D Vector Graphics & Game Builder)
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
GlyphAureaLabs PRO— High-Performance 2D Vector Graphics & Game Component Toolkit
Draw 10,000+ shapes at 60 FPS with zero GC allocation. One API. 14 primitives. 9 drag-and-drop game components. 4 complete sample games. Ship faster.
WHAT'S INCLUDED:
RENDERING ENGINE (Zero GC | Single Draw Call | 60+ FPS)
- 14 vector primitives: Line, Circle, Rectangle, Polygon, Point, Arc, Ellipse, Bezier, Star, Arrow, Grid, Ring, Dashed Line, Cross
- HDR neon glow effects with smooth anti-aliasing
- Multiple blend modes: Additive, Transparent, Multiply
- Built-in RP + URP support | All platforms
GAME COMPONENTS (9 production-ready MonoBehaviours)
- TileWalkMovement — smooth grid-based movement with input buffering
- ShooterController — burst, spread, and cooldown projectile firing
- AIPatrol — waypoint patrol with idle, chase, and return states
- AutoDestroy — lifetime cleanup with explosion effects
- FollowTarget — smooth follow with dead-zone and lag
- DashAbility — physics dash with trail and invincibility frames
- MeleeAttack — hitbox melee with swing arc visualization
- WaveSpawner — difficulty-scaling enemy wave system
- AudioEffectsManager — pooled audio + visual effects
CONTENT
- 4 complete sample games (full source)
- 30+ drag-and-drop prefabs
- 5 game templates (Score-Based, Endless Runner, Wave Defense, Top-Down Shooter, Puzzle)
- 9 component example scenes
- Code snippets library
- ~170 pages of documentation
REQUIREMENTS
- Unity 2019.4 LTS or higher
- Zero external package dependencies
Draw 10,000+ shapes at 60 FPS with zero GC allocation. One API. 14 primitives. 9 drag-and-drop game components. 4 complete sample games. Ship faster.
WHAT'S INCLUDED:
RENDERING ENGINE (Zero GC | Single Draw Call | 60+ FPS)
- 14 vector primitives: Line, Circle, Rectangle, Polygon, Point, Arc, Ellipse, Bezier, Star, Arrow, Grid, Ring, Dashed Line, Cross
- HDR neon glow effects with smooth anti-aliasing
- Multiple blend modes: Additive, Transparent, Multiply
- Built-in RP + URP support | All platforms
GAME COMPONENTS (9 production-ready MonoBehaviours)
- TileWalkMovement — smooth grid-based movement with input buffering
- ShooterController — burst, spread, and cooldown projectile firing
- AIPatrol — waypoint patrol with idle, chase, and return states
- AutoDestroy — lifetime cleanup with explosion effects
- FollowTarget — smooth follow with dead-zone and lag
- DashAbility — physics dash with trail and invincibility frames
- MeleeAttack — hitbox melee with swing arc visualization
- WaveSpawner — difficulty-scaling enemy wave system
- AudioEffectsManager — pooled audio + visual effects
CONTENT
- 4 complete sample games (full source)
- 30+ drag-and-drop prefabs
- 5 game templates (Score-Based, Endless Runner, Wave Defense, Top-Down Shooter, Puzzle)
- 9 component example scenes
- Code snippets library
- ~170 pages of documentation
REQUIREMENTS
- Unity 2019.4 LTS or higher
- Zero external package dependencies
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