Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Glow Shaders URP
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
It includes four ready-to-use visual effect examples: Glow, Highlight, Intersection and Lighting. The effects can be used for interactable objects, pickups, selection effects can be used for interactable objects, pickups, selection indicators, holographic objects, environment highlights, character abilities, portals, shields and stylized scene elements.
Glow creates an emissive edge and surface effect with adjustable base color, base texture, glow color, edge threshold and intersection strength. It can be used to create energy objects, holograms, magical effects and objects that glow when approaching other surfaces.
Highlight uses a customizable Fresnel effect to emphasize the outer edges of an object. Users can adjust the base texture, base color, Fresnel color and Fresnel power. It is suitable for selected objects, interactable items, pickups, enemies and gameplay indicators.
Intersection creates a scene-depth-based effect where an object approaches or intersects surrounding geometry. A reusable Shader Sub Graph is included so the intersection calculation can also be added to custom Shader Graph effects.
Lighting provides a customizable URP Lit material setup with support for base color, base texture, metallic, smoothness, normal map, roughness, ambient occlusion, height map, emission and UV tiling controls.
All included Shader Graphs are editable and can be customized without modifying generated shader code. Colors, textures, intensity values, Fresnel settings, intersection width, surface properties and emission values can be adjusted directly through the Material Inspector.
The package includes ready-to-use materials, effect prefabs, a demonstration scene, URP renderer settings and two 2048 × 2048 demonstration textures.
The effects are shader-based and do not require particle systems or runtime animation scripts. They are suitable for both stylized and realistic Universal Render Pipeline projects.