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Girl Inna - Female Base Body Character preview
Unity

Girl Inna - Female Base Body Character

By Emi Elve

Current price
$44.80
Lowest recorded
$44.80
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Price history

Lowest recorded standalone price: $44.80. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Girl Inna - Female Base Body Character Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $22.40 $44.80 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Girl Inna - Female Base Body Character

  • Theme > Realistic
  • Art & Visuals > 3D
Female Modular Character for UE4|UE5|Unity Engines. Rigged to Epic Skeleton|Humanoid Rig. Has 51 ARKit Face Blendshapes

Mixamo Animations compatible!Body is not cutted out, there is a full body under cloth! Also there is cutted model version.Rig is based on the Epic Skeleton|Humanoid Rig(UE5). Has easy animation retarget in UE4 and UE5!Character has compatible modular outfits. The body and texture without clothes(clear, censored for engines) is included. The model is completely modular, you can remove or add cloth\accessories, body parts or hair. It is possible to apply outfits from my othet models with the same skeleton!Model has 2K-4K Textures - normal, metallic, roughness, albedo, opacity, matID(PBR Textures Metal/Roughness).Has wet\blood\dirt textures. Base body texture(without underwear) included!Includes several color variants for every part of character (body, cloth, eyes, hair)Max character polygone configuration - 15847 poly, 31144 tris.Product includes:- UE4 project 4.18v.- fbx.- textures (tga)- Maya Scene (2018)- Unity project (v2021+)

Please notice that there are no animations in this package!

Created in a built-in pipeline. Most of the shaders in this package are "Standard" and can be upgraded to URP and HDRP easily! Some shaders are "Double Sided Standart" for better model presentation. You should just "shift" all materials in this package inside folder "Materials" and change it to "Standard", that's all, the asset is ready for changing of a render pipeline!

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