Unity
GiLight - 2D Raytracing and Lighting system
By NullTale
FREE
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About GiLight - 2D Raytracing and Lighting system
- Art & Visuals > VFX
Real time 2D raytracing that can be used for realistic lighting or for creating visual effects, via various settings configurations. Raytracing works as post effects applied for objects rendered by LayerMask, that can be rendered directly into the camera or to the global texture. This is a fragment shader implementation that should work on any devices because it doesn't use compute shaders and other platform-dependent stuff. But performance is highly dependent on screen resolution.