Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29. The latest store price is $29, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29 | Latest store price | |
| $29 | Unity First Price 2026-10-05 2026-10-05 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About GGG Inventory System
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > UI & GUI
The system separates inventory runtime logic, item functionality, and presentation so each layer can be configured, extended, or replaced as your project grows. Use the included components as provided or build your own gameplay and UI on top of the underlying systems.
The package includes the GGG shared modules required by the Inventory System, along with editor tooling, sample content, and documentation designed to help you understand both how to use the system and how to extend it.
GGG Inventory System is designed for Unity 6+ projects and is suitable for RPGs, action games, survival games, shooters, adventure games, and other genres that require structured item and inventory management.
Included samples use Unity's Input System and TextMesh Pro. TextMesh Pro Essential Resources are not bundled with the package and remain managed through Unity's native TMP workflow.