Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $24.99 | Unity First Price 2026-10-05 2026-10-05 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About GGG Equipment System
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > UI & GUI
The system separates equipment runtime logic, configuration, and presentation so each layer can be extended or replaced as your project grows. Equipment state exists independently of its visual representation, allowing projects to use the included reference presentation, create custom interfaces, or operate equipment systems without a UI at all.
The included presentation is intentionally minimal and serves as a reference implementation. GGG Equipment System provides the underlying structure and runtime behavior while leaving the final UI, UX, and visual design up to your project.
The package includes the GGG shared modules required by the Equipment System, along with editor tooling, sample content, and documentation designed to demonstrate setup, usage, and extension.
GGG Equipment System is designed for Unity 6+ projects and is suitable for RPGs, action games, survival games, shooters, adventure games, and other genres requiring structured equipment management.
Included samples use Unity's Input System and TextMesh Pro where applicable.
TextMesh Pro Essential Resources are not bundled with the package and remain managed through Unity's native TMP workflow.