Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Gestures MoCap 03
- Art & Visuals > 3D
The third installment of Morro Motion's Gestures MoCap brings even more taunts and emotes for your characters. Face Palm, Hat Tip, and the Invisible Lasso all make their debut in this stellar pack!
This package features 15 motion capture animations for a bipedal humanoid character performing various taunts and gestures.
Compatible with Morro Motion's other packages and Unity's Mecanim system, Gestures MoCap 03 is a great source of fun and silly actions.
Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!
*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.
*all animations are made for the Unity Game Engine.
This package features 15 motion capture animations for a bipedal humanoid character performing various taunts and gestures.
Compatible with Morro Motion's other packages and Unity's Mecanim system, Gestures MoCap 03 is a great source of fun and silly actions.
Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!
*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.
*all animations are made for the Unity Game Engine.