Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity First Price 2026-08-07 2026-08-07 | |
| $10.50 | Unity New Release Discount 2026-08-07 2026-08-21 | |
| $10.50 | Unity New Release Discount 2026-08-07 2026-08-21 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Gesture Sequencer for Game Creator 2
- Tools, Systems & Learning > Development Tools & Automation
Gesture Sequencer unlocks the native Game Creator 2 Sequencer for any interaction.
While typically reserved for combat or dialogue, this tool brings the familiar, frame-perfect sequence workflow to your entire project.
Define logic, trigger effects, and manage instructions at exact animation frames.
Perfect for interactions, environment manipulation, and character behaviors.
Requires Game Creator 2 (sold separately; not included).
Core Features
Gesture Sequence Editor
- Precision Timing: Scrub through any animation clip and insert instructions exactly where needed.
- Start/End Events: Handle extra logic to setup your sequences
Interaction & Logic
- Interaction Systems: Ideal for "pick up," "put down," or "use" mechanics. Trigger inventory logic or parenting exactly when the hand hits the target.
- Precise State Changes: Toggle colliders, adjust character variables, or change physics states mid-animation.
- VFX & SFX Sync: Coordinate particles, trails, and sound effects.
- Non-Combat Utility: Perfect for NPC tasks, daily life animations, complex emotes, or environmental interactions.
Architecture & Design
- Clean Implementation: Logic is decoupled from the animation files themselves.
- Reusability: Create it once and use for any GC2 Character.
- Zero Bloat: Lightweight extension that leverages existing GC2 infrastructure.
What's Included
- Gesture Sequencer Editor.
- Sample animations for demo scene.
- Quick-start guide for setting up custom gestures.
While typically reserved for combat or dialogue, this tool brings the familiar, frame-perfect sequence workflow to your entire project.
Define logic, trigger effects, and manage instructions at exact animation frames.
Perfect for interactions, environment manipulation, and character behaviors.
Requires Game Creator 2 (sold separately; not included).
Core Features
Gesture Sequence Editor
- Precision Timing: Scrub through any animation clip and insert instructions exactly where needed.
- Start/End Events: Handle extra logic to setup your sequences
Interaction & Logic
- Interaction Systems: Ideal for "pick up," "put down," or "use" mechanics. Trigger inventory logic or parenting exactly when the hand hits the target.
- Precise State Changes: Toggle colliders, adjust character variables, or change physics states mid-animation.
- VFX & SFX Sync: Coordinate particles, trails, and sound effects.
- Non-Combat Utility: Perfect for NPC tasks, daily life animations, complex emotes, or environmental interactions.
Architecture & Design
- Clean Implementation: Logic is decoupled from the animation files themselves.
- Reusability: Create it once and use for any GC2 Character.
- Zero Bloat: Lightweight extension that leverages existing GC2 infrastructure.
What's Included
- Gesture Sequencer Editor.
- Sample animations for demo scene.
- Quick-start guide for setting up custom gestures.