Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Generic Arithmetic - C# Template Extension
- Tools, Systems & Learning > Development Tools & Automation
Arithmetic and comparison operations in generic C# classes. Works with any numeric or operator-enabled type, with no additional setup required.
Built-in computators cover all Unity numeric and vector types; a Roslyn source generator adds AOT-safe support for custom types.
Features
Full operator coverage: all C# arithmetic (+, -, *, /, %), bitwise (&, |, ^), unary, shift, and comparison operators, plus boolean evaluation (operator true / operator false)
Any numeric or operator-enabled type: built-in computators cover int, float, double, long, Vector2, Vector3, and all other Unity numeric and vector types; custom types are supported via source generator or manual computators
Two usage styles: wrap values in Computable to use standard C# operator syntax inline, or call Calculate and Evaluate static methods directly for explicit result-type control and cross-type operations
Source generator: the [GenerateComputators] assembly-level attribute generates AOT-safe computators at compile time; the recommended approach for IL2CPP builds
Manual computators: extend BinaryCalculator, UnaryCalculator, BinaryEvaluator, or UnaryEvaluator for full control over how each operation is implemented; discovered automatically at startup, no registration required
Try methods: non-throwing variants of every Calculate and Evaluate method return false instead of throwing when an operation is not supported for the given types
Configurable fallback: choose Throw, Dynamic, or Expression behavior for types without a registered computator, set per-project in the Configuration inspector
Editor tooling: bulk tests window to run all registered computators against a predefined value set and review color-coded results; creator tool to generate manual computator scripts from a window
Content
Computable struct: lightweight value wrapper exposing all operators directly; implicit conversions to/from T and cross-type From / To casting
Calculate and Evaluate static classes: method-call API for binary and unary operations with explicit result types; each has a nested Try class for non-throwing access
Computator system: built-in computators for all Unity numeric and vector types; [GenerateComputators] Roslyn source generator; four abstract base classes (BinaryCalculator, UnaryCalculator, BinaryEvaluator, UnaryEvaluator) for manual implementation
Configuration inspector: per-project fallback strategy and view of all registered built-in and user computators
Tests: NUnit test suite and a bulk tests window covering all computator type combinations
Demo: a benchmark scene comparing non-generic, naive generic, Computable, and Calculate approaches
Requirements
Unity 6.0 or later
Built-in computators cover all Unity numeric and vector types; a Roslyn source generator adds AOT-safe support for custom types.
Features
Full operator coverage: all C# arithmetic (+, -, *, /, %), bitwise (&, |, ^), unary, shift, and comparison operators, plus boolean evaluation (operator true / operator false)
Any numeric or operator-enabled type: built-in computators cover int, float, double, long, Vector2, Vector3, and all other Unity numeric and vector types; custom types are supported via source generator or manual computators
Two usage styles: wrap values in Computable to use standard C# operator syntax inline, or call Calculate and Evaluate static methods directly for explicit result-type control and cross-type operations
Source generator: the [GenerateComputators] assembly-level attribute generates AOT-safe computators at compile time; the recommended approach for IL2CPP builds
Manual computators: extend BinaryCalculator, UnaryCalculator, BinaryEvaluator, or UnaryEvaluator for full control over how each operation is implemented; discovered automatically at startup, no registration required
Try methods: non-throwing variants of every Calculate and Evaluate method return false instead of throwing when an operation is not supported for the given types
Configurable fallback: choose Throw, Dynamic, or Expression behavior for types without a registered computator, set per-project in the Configuration inspector
Editor tooling: bulk tests window to run all registered computators against a predefined value set and review color-coded results; creator tool to generate manual computator scripts from a window
Content
Computable struct: lightweight value wrapper exposing all operators directly; implicit conversions to/from T and cross-type From / To casting
Calculate and Evaluate static classes: method-call API for binary and unary operations with explicit result types; each has a nested Try class for non-throwing access
Computator system: built-in computators for all Unity numeric and vector types; [GenerateComputators] Roslyn source generator; four abstract base classes (BinaryCalculator, UnaryCalculator, BinaryEvaluator, UnaryEvaluator) for manual implementation
Configuration inspector: per-project fallback strategy and view of all registered built-in and user computators
Tests: NUnit test suite and a bulk tests window covering all computator type combinations
Demo: a benchmark scene comparing non-generic, naive generic, Computable, and Calculate approaches
Requirements
Unity 6.0 or later