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Gatling For Fishnet Networking - Gatling's Add-on preview
Unity

Gatling For Fishnet Networking - Gatling's Add-on

By AnkleBreaker

$99.99

About Gatling For Fishnet Networking - Gatling's Add-on

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Military & Combat
Gatling FishNet is the multiplayer add-on for Gatling, a projectile and ballistics system. Gatling FishNet puts your weapons, rounds, and impact rules on FishNet, host and clients, without rewriting them. Gatling FishNet sends the shot, not the bullet. A shot crosses the network once, as a small fire order stamped with the network tick, and every peer replays it through the same deterministic simulation. The rounds already in the air cost nothing more, so bandwidth follows the shots fired rather than the number of projectiles in flight. Hits stay fair with lag compensation, resolving a client's shot against the world they actually saw. Choose your hit authority per shooter, whether the server decides, the shooter decides, or the shooter decides and the server checks it with a built-in validator. Every peer agrees because mismatched builds are refused at connection, and the same wind gusts run on the network tick. Built to scale, lag compensation does not explode with the player count, and relevance filtering can send shots only to players whose area their trajectory crosses. In the Editor, create a Networked Simulation Rig, use live network diagnostics, and access in-editor documentation. The box includes 7 networked sample scenes, components to drop on existing projects, and full C# source.

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