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Gameplay Tags For Game Creator 2 preview
Unity

Gameplay Tags For Game Creator 2

By Skyward Games

$24.99

Rated 0.0/5 from 2 ratings on Unity.

About Gameplay Tags For Game Creator 2

  • Tools, Systems & Learning > Development Tools & Automation
Gameplay Tags for Game Creator 2 is a tag-driven workflow extension for Unity projects using Game Creator 2. It helps you organize gameplay logic with clear, reusable, hierarchical tags instead of scattered booleans, hardcoded strings, or messy one-off checks. Create readable gameplay facts like Character.State.Stunned, Faction.Enemy, Damage.Type.Fire, Interaction.Usable.Door, Quest.Main.Completed. As your project grows, gameplay rules can become difficult to maintain across prefabs, Actions, Conditions, triggers, save data, and custom scripts. Gameplay Tags gives your project a shared vocabulary that designers and programmers can reuse everywhere. It is great for RPGs and action RPGs, adventure games, survival games, shooters, quest-driven games, combat systems, interaction systems, AI targeting and faction logic, ability, buff, debuff, and status effect systems. Define tags in a central Gameplay Tags settings page, assign them to GameObjects with a GameplayTagComponent, and use them directly inside Game Creator 2 Actions, Conditions, Events, Variables, and save workflows. Use exact checks when you need one specific tag, or use parent/child matching when you want broader logic. For example, a query for Damage.Type can match Damage.Type.Fire, Damage.Type.Ice, Damage.Type.Poison. Example use cases include adding Character.State.Stunned to block movement, attacks, and interaction; using Faction.Enemy to find, filter, or target enemies; using Interaction.Usable for raycast-based interaction prompts; using Damage.Resistance.Fire to branch damage logic; and using Quest.Main.Completed to unlock dialogue, doors, rewards, or world changes. This package is designed to make tag-based gameplay logic easier to read, easier to reuse, and easier to scale inside Game Creator 2 projects.

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