Current sales News My Tracked Assets Login
GamePeek - Mobile Remote Display preview
Unity

GamePeek - Mobile Remote Display

By TolgaDurman

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for GamePeek - Mobile Remote Display 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Jun 20, 2026: FREE. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: FREE. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About GamePeek - Mobile Remote Display

  • Tools, Systems & Learning > Development Tools & Automation
GamePeek lets you preview your game on a real mobile device without leaving the Unity Editor. Start the server with one click, scan the QR code with the companion app, and your Game View shows up on your phone, live over your local Wi-Fi.

GamePeek injects touch events from the phone straight into Unity's Input System (or the legacy Input Manager), so your game responds to real touches exactly as it will on a physical device. Gyroscope and accelerometer data are forwarded too, so you can test motion controls without making a build.

Video travels over GamePeek's own low-latency UDP protocol, with an automatic TCP fallback for networks that block UDP. There are no package dependencies; import it and press Start. Quality adapts to your network in real time: packet bursts get spread out first, then JPEG quality and frame rate step down, and everything recovers when the network does.

The editor advertises itself over mDNS/Bonjour, so the companion app finds it on the same network by itself. You never type an IP address, and there is a QR code in the Editor window if you would rather just scan.

GamePeek works in both Edit Mode and Play Mode, survives domain reloads, and creates its Windows Firewall rule on first run, so you never have to touch network settings.

You get 10 minutes of streaming at full Pro quality every day: 1080p, up to 120 fps, multi-touch, and motion sensors. The companion app unlocks unlimited streaming.

Unity price last checked .

Prices and availability may change.