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Gamepad Vibration System preview
Unity

Gamepad Vibration System

By 2 Point Soft

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.50. The latest store price is $15.

Recorded prices for Gamepad Vibration System 4 price observations from Sep 17, 2026 to Nov 5, 2026. Lowest recorded price $7.50. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Sep 17, 2026: $7.50. Unity New Release Discount 2026-09-17 2026-10-01 Sep 17, 2026: $7.50. Unity New Release Discount 2026-09-17 2026-10-01 Sep 17, 2026: $15. Unity First Price 2026-09-17 2026-09-17 Nov 5, 2026: $15. Latest store price Sep 17, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$15Unity First Price 2026-09-17 2026-09-17
$7.50Unity New Release Discount 2026-09-17 2026-10-01
$7.50Unity New Release Discount 2026-09-17 2026-10-01

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Gamepad Vibration System

Gamepad Vibration System is a flexible and easy-to-use solution for adding responsive gamepad vibration to Unity projects using the Unity Input System.

Designed for both designers and programmers, the system lets you add vibration without building your own rumble framework from scratch. Trigger effects directly through UnityEvents and ready-to-use components, or integrate them into your gameplay systems using the included C# API.

Create vibration feedback for impacts, explosions, damage, alerts, heartbeat effects, UI interactions, vehicles, environmental hazards, and many other gameplay situations.

Flexible Vibration Effects

Choose between One Shot, Pulsed, and Continuous vibration modes and customize each effect with independent low- and high-frequency motor control, duration, pulse count, intervals, Fade Out, and global intensity.

Built-in presets provide quick starting points for common effects, while Custom Profiles let you create and reuse your own vibration configurations throughout your project. An included Profile Manager makes creating and editing profiles simple.

Multiple Effects & Local Multiplayer

The system can manage and mix multiple vibration effects simultaneously instead of limiting the gamepad to a single active effect.

Individual vibration requests can be stopped independently through handles without unnecessarily cancelling other active effects.

Effects can also target a specific Gamepad or PlayerInput, providing independent vibration feedback for local multiplayer games and multiple connected controllers.

Key Features
- One Shot, Pulsed, and Continuous vibration
- Independent low- and high-frequency motor control
- Duration, pulses, intervals, Fade Out, and global intensity
- Built-in vibration presets
- Reusable Custom Profiles
- Profile Manager
- UnityEvent-compatible components
- Simple C# API
- Multiple simultaneous effect mixing
- Selective stopping through handles
- Per-gamepad effect management
- Gamepad and PlayerInput targeting
- Local multiplayer support
- Controller disconnection handling
- Unscaled-time playback
- Three demo scenes
- English and Spanish documentation
- No third-party dependencies

Requirements
- Unity Input System
- A compatible gamepad recognized by Unity Input System

Platform Compatibility

This asset is designed for PC games using Unity Input System-compatible gamepads.

Standard gamepad rumble has been tested on Windows with a DualSense controller connected via USB. Other compatible controllers may also support standard vibration depending on the device, connection method, operating system, and Unity Input System support.

Native PlayStation, Xbox, and Nintendo console builds are not supported by this package. Console platforms require their respective platform-specific SDKs/APIs for vibration.

Adaptive triggers, HD haptics, and other proprietary platform-specific haptic features are not included.

Unity price last checked .

Prices and availability may change.