Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $8.99. The latest store price is $8.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $8.99 | Latest store price | |
| $8.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About FZ Localization (with AI Translation)
- Tools, Systems & Learning > Development Tools & Automation
Powerful. Simple. Production-Ready.
No setup required. Just import the package and start requesting localized values from the database.
Localize text, sprites, audio, and any custom UnityEngine.Object from a single, easy-to-use central database. Switch languages instantly at runtime with automatic saving and loading built in. Create dynamic localized in-game text using SmartStrings (e.g. “Restores {hp} health.”) and easily export and import CSV for external work.
Need a head start? Generate initial translations for your entire string database with one click using AI-powered batch translation.
Fully documented, includes a demo scene with guided tutorial and practical examples. Beginner-friendly, and built for projects of any size. Make your game playable worldwide, without the headache.
Supports all Unity platforms: Standalone, Android, iOS, WebGL, etc.
Key Features
AI Translation (Integrated in the editor)
Translate your entire database with one click using: OpenAI, Google Gemini, or Groq.
Perfect for: Rapid prototyping, Placeholder localization and Initial translation drafts.
Localize Everything
Supports the most common Unity types: Strings, Sprites, AudioClips and a flexible custom table that accepts any UnityEngine.Object (Material, Prefab, ScriptableObject, etc.) Fully type-safe with graceful null fallback behavior.
Automatic Initialization & Saving
No setup required. The system loads the previously saved language, falls back to default if needed, and can optionally prefer the system language of the player’s computer. The active language is saved automatically whenever the languge is changed, and the save system is modular and easy to hook up to your own logic. Just import the package and start requesting localized values.
Runtime Language Switching
Change language instantly in-game. Includes a ready-to-use Language Picker prefab, or switch via script with a single method call.
Event-Driven Architecture
All localization components respond to a global onLanguageChange event. You can subscribe to this as well. The event components are designed to work with anything that accepts its value. E.g. The LocalizedStringEvent supports any text component that takes a string, whether it’s TextMeshPro, built in text, or other custom solutions. Zero manual refresh logic required.
CSV Workflow (Translator Friendly)
Export all string entries to CSV. Send to translators or edit in Excel. Languages added in CSV are automatically created in the database. Sprites, Audio, and Custom objects remain untouched by CSV imports.
SmartStrings (Dynamic Localized Text)
Create flexible, runtime-driven localized text with placeholders.
Example: “Restores {health} HP over {duration} seconds.”
The placeholders can be assigned values at runtime, and the system formats the fully translated result automatically. Perfect for: Tooltips, Stats, Damage numbers, or other dynamic values.
Centralized Database
Single ScriptableObject database with Language management, Fallback control, Memory estimate overview, Key search & browser and Organized tabs (Strings, Sprites, Audio, Custom)
Demo Scene & Documentation
Includes: Fully functional demo scene, Practical examples, Step-by-step tutorials, and comprehensive documentation.
Full C# API Included
Complete source code included, and covered in the documentation.
Core methods:
GetLocalizedString
GetLocalizedSprite
GetLocalizedAudioClip
GetLocalizedObject
SetLanguage