Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12.49. The latest store price is $24.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $12.49 | Unity New Release Discount 2026-09-23 2026-10-07 | |
| $12.49 | Unity New Release Discount 2026-09-23 2026-10-07 | |
| $24.99 | Unity First Price 2026-09-23 2026-09-23 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About FuzzySave: Zero-Code Visual Save & Load System
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
Unlike traditional save assets that force you to rewrite your classes, implement complex interfaces, or scatter boilerplate save calls across your codebase, FuzzySave is completely non-invasive. Open the visual save studio, drag your existing script variables into save groups and you're done!
Combined with an enterprise-grade 3-Phase Asynchronous Pipeline, FuzzySave offloads all serialization, compression, and disk I/O onto background worker threads guaranteeing zero-hitch performance even with thousands of dynamic physics objects.
Whether you are a programmer who wants clean, non-intrusive architecture or a designer seeking a completely code-free visual workflow, FuzzySave delivers the ultimate persistence solution.
WHY FUZZYSAVE?
🎨 100% Visual Workflow & Non-Invasive Setup
No Script Modification: Never touch or alter your existing gameplay scripts.
Auto-Discovery: Automatically detects and scans your MonoBehaviour and C# variables.
Drag-and-Drop Mapping: Just drag your variables (HP, Gold, Ammo, Transforms) into visual Save Groups.
Zero-Reflection C# Baking: Compiles direct accessors with one click, giving you native execution speed without costly runtime reflection!
Ready-to-use Checkpoints: Drop 2D/3D SaveTriggerZones and AutoSaveManagers to build the entire save loop with zero coding.
⚡ 3-Phase Zero-Hitch Async Pipeline
Never freeze the main thread again. Heavy serialization, GZip compression, and disk writes execute safely on background worker threads. Features time-sliced restoration and seamless cross-scene asynchronous loading.
🛡️ Fail-Safe Atomic File I/O (Crash-Safe)
Sudden crash, forced quit, or power cut? FuzzySave uses a 3-stage atomic swap (.tmp ➔ .bak ➔ target). Your save files will never truncate to 0 bytes or get corrupted.
🔍 Live Save Explorer & Disk File Editor
Inspect and edit save files directly inside Unity:
Tree & Raw Modes: Beautiful JetBrains Mono editor.
Visual Helpers: RGBA color swatches, single-line vector previews, and inline boolean toggles.
In-Editor Edits: Modify variables and save back to disk with atomic safety.
🎮 Play Mode Live Debugger & Cheat Console
Inspect runtime memory while the game is running:
Live Variable Injection: Change player stats (HP, Gold) on the fly and click "Inject" to instantly mutate the live GameObject.
RAM Snapshots / Time-Travel: Instant in-memory snapshots for trial and error combat balancing without touching the disk.
Hierarchy Pinging: One-click ping to highlight tracked scene objects in Hierarchy and Scene View.
🪦 Graveyard Registry & Dynamic Spawns
SaveGuid: Persistent IDs for scene objects with automated duplicate detection and Unity 6 physics support.
DynamicSpawnTracker: Automatically records runtime instantiated prefabs and respawns them at saved positions and velocities.
Graveyard Registry: Ensures killed bosses, collected coins, and destroyed chests stay dead upon reload with full revive capabilities.
🔒 Military-Grade Security & Compression
AES-256-CBC Encryption: PBKDF2 key derivation with an optimized thread-safe cache.
HMAC-SHA256 Checksum: Cryptographic signatures to prevent hex-editor tampering.
GZip Byte Compression: Reduces save file sizes by 70% to 90%.
📸 Zero-Stall GPU Screenshot Thumbnails
Capture crisp save slot thumbnails without CPU/GPU render pipeline stalls using Unity's native AsyncGPUReadback API.
☁️ Multi-Cloud Synchronization
Unified abstraction supporting:
Unity Gaming Services
Steam Cloud
Microsoft Azure PlayFab
Google Firebase
Custom REST API
Includes automatic conflict resolution policies (UseNewest, AlwaysLocal, AlwaysCloud).
🔄 Chained Schema Migrations
Safely update your game data models across patches without breaking older player saves (v1 ➔ v2 ➔ v3).