Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $29.99.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $29.99 | Unity Permanent Decrease 2026-10-15 2026-10-22 | |
| $39.99 | Unity First Price 2026-08-19 2026-08-19 | |
| $19.98 | Unity New Release Discount 2026-08-19 2026-09-02 | |
| $19.98 | Unity New Release Discount 2026-08-19 2026-09-02 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Fuzzy Brain
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
How it works Each Actor holds a ScriptableActivityList — an ordered stack of Acts. Every tick the system walks the list and fires the first Act whose Conditions all pass (FSM mode), or every matching Act (FuSM mode). Acts are sorted automatically by specificity: more conditions means higher priority, so the most precise behaviour always wins without manual ordering.
Key features
Data-driven from the ground up — Conditions and Acts are ScriptableObject assets reusable across any number of actors and scenes
FSM and FuSM modes — exclusive states or layered multi-system reactions from the same condition set
Nine built-in 2D conditions covering ground detection, wall detection, falling, idle, cooldowns, and randomisation
Zero-allocation evaluation — ActContext caches component lookups and deduplicates condition results per tick
IGizmoDrawable — spatial conditions draw their query volumes in the Scene view, colour-coded green/red at runtime
Act cooldowns and idle detection built in — wire them without writing a single line of code
Optional FuzzyBrainManager batches evaluations across staggered time buckets for large NPC crowds
Full editor toolset: FuzzyBrain Window, Act Wizard, Condition Wizard, Quick Condition Generator, and Project Settings page
Extend with custom conditions by subclassing Condition — the component is resolved from a cache, never via GetComponent in the hot path