About Furniture Shop for Game Creator 2
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > UI & GUI
FURNITURE SHOP FOR GAME CREATOR 2
Build and run your own furniture business, start to finish. This is a complete, modular shop-sim template for Game Creator 2 Inventory: chop wood, craft products, stock your shelves, price them yourself, and watch customers walk in, browse, queue, and pay. Every system is data driven and editable in the Inspector, so you can reshape it into your own game without touching code.
WHAT YOU CAN DO
Gather resources and chop trees for logs and branches
Store everything in a shared warehouse linked to your GC2 Bag and Wealth
Craft furniture, toys, axes, and tools at tiered workbenches
Level up your workshop with XP, unlocks, and a live ledger
Build and arrange your shop with a ghost-preview building system
Place products on shelves and pallets, and set your own prices
Serve smart customers who browse, reserve, queue, pay, and leave
Take payment in copper, silver, and gold, and hand back change
Accept custom and randomized orders and dispatch them from real order bays
Open and close your shop whenever you want with the shop sign
Play three optional chopping minigames: splitting wedge, bark peeling, and precision strike
MADE FOR CREATORS, NOT CODERS
Items, recipes, buildables, orders, prices, customer limits, interaction distances, UI prefabs, feedback, and navigation points are all exposed in the Inspector. Create new content from simple Create menu asset definitions and drop it into your world. Stable IDs keep your save data and authored content safe after release.
DEEP GAME CREATOR 2 INTEGRATION
Uses your existing GC2 Inventory Items, Bag, Wealth, and Currency
Customers use GC2 character presentation and can trigger GC2 Actions
Optional GC2 Stats hooks for chopping proficiency, buffs, and custom tool rules
Presentation hooks, Unity Events, and a shared feedback system for animation, SFX, and VFX
FULLY CUSTOMISABLE UI
Every runtime shop screen has its own editable prefab, crafting, building, warehouse, pricing, furniture selection, checkout, orders, order tracking, progression, notifications, and dispatch. Change colors, fonts, spacing, icons, and layout to match your game.
Build and run your own furniture business, start to finish. This is a complete, modular shop-sim template for Game Creator 2 Inventory: chop wood, craft products, stock your shelves, price them yourself, and watch customers walk in, browse, queue, and pay. Every system is data driven and editable in the Inspector, so you can reshape it into your own game without touching code.
WHAT YOU CAN DO
Gather resources and chop trees for logs and branches
Store everything in a shared warehouse linked to your GC2 Bag and Wealth
Craft furniture, toys, axes, and tools at tiered workbenches
Level up your workshop with XP, unlocks, and a live ledger
Build and arrange your shop with a ghost-preview building system
Place products on shelves and pallets, and set your own prices
Serve smart customers who browse, reserve, queue, pay, and leave
Take payment in copper, silver, and gold, and hand back change
Accept custom and randomized orders and dispatch them from real order bays
Open and close your shop whenever you want with the shop sign
Play three optional chopping minigames: splitting wedge, bark peeling, and precision strike
MADE FOR CREATORS, NOT CODERS
Items, recipes, buildables, orders, prices, customer limits, interaction distances, UI prefabs, feedback, and navigation points are all exposed in the Inspector. Create new content from simple Create menu asset definitions and drop it into your world. Stable IDs keep your save data and authored content safe after release.
DEEP GAME CREATOR 2 INTEGRATION
Uses your existing GC2 Inventory Items, Bag, Wealth, and Currency
Customers use GC2 character presentation and can trigger GC2 Actions
Optional GC2 Stats hooks for chopping proficiency, buffs, and custom tool rules
Presentation hooks, Unity Events, and a shared feedback system for animation, SFX, and VFX
FULLY CUSTOMISABLE UI
Every runtime shop screen has its own editable prefab, crafting, building, warehouse, pricing, furniture selection, checkout, orders, order tracking, progression, notifications, and dispatch. Change colors, fonts, spacing, icons, and layout to match your game.