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Functional TV preview
Unity

Functional TV

By olusola olaoye

$15

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Functional TV 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 1, 2026: $15. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Functional TV

  • Theme > Modern
TV Station is an asset package that simulates the functionality of a television. A player can move towards the TV and change the channel which results in the changing of the video that is being rendered by the TV screen. A TV channel that does not exist in the list of “TV channels” will result in a random black and white noise on the TV screen. This simulates a regular TV.

How does this work?
The TVs leverage the functionalities of Unity's video player. When you move towards any television, you can input a numeric value to change the channel of that television. You can import your own videos into the project and decide which video you want to play on a given channel. If that channel does not exist on the list of TV channels, you will get a random black and white noise screen just like you see in TVs.

Please note that
This package does not connect to live TV, as it is simply a simulation of how TVs work. The channels you will be tuning to are simply videos you will import into your own project.

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