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Fubos engine sound designer preview
Unity

Fubos engine sound designer

By Fubos

$69

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.50. The latest store price is $69.

Recorded prices for Fubos engine sound designer 5 price observations from Jun 17, 2026 to Nov 3, 2026. Lowest recorded price $34.50. Exact dates and prices are listed below. $0.00 $34.50 $69.00 Jun 17, 2026: $34.50. Unity New Release Discount 2026-06-17 2026-07-01 Jun 17, 2026: $34.50. Unity New Release Discount 2026-06-17 2026-07-01 Jun 19, 2026: $69. Unity First Price 2026-06-19 2026-06-26 Aug 26, 2026: $34.50. Autumn Sale Nov 3, 2026: $69. Latest store price Jun 17, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$69Latest store price
$34.50Autumn Sale
$69Unity First Price 2026-06-19 2026-06-26
$34.50Unity New Release Discount 2026-06-17 2026-07-01
$34.50Unity New Release Discount 2026-06-17 2026-07-01

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Fubos engine sound designer

  • Tools, Systems & Learning > Development Tools & Automation
While every other engine sound asset on Unity stitches together recorded samples, Fubos Engine Sound takes a different path. It's the first engine sound synthesizer for Unity built on additive resynthesis - a technique that has never been used in games. Sound is generated in real time, with no samples and no crossfades. How it works: Feed the tool a single recording of an engine accelerating - your own or a recording from YouTube. The analyzer extracts the recording's harmonic structure and packs it into a compact .eng file. The synthesizer plays that profile back in real time, reshaping the sound to match the current RPM and load. Every cycle is unique, and transitions between RPMs stay smooth. Key features: Realistic sound extracted from a real recording, Smooth RPM transitions, no audible seams or loops, Sound varies naturally from cycle to cycle — no static "buzz-saw" feel, Compact .eng format, easy to build a library of engines, High-performance DSP - Burst-compiled, vectorized math, zero runtime allocations, Support for 2-stroke and 4-stroke engines, Full control through Unity's AudioSource, Integrate in just a couple of lines of code - built for the simplest possible workflow, Complete documentation covering every parameter with usage examples. What's in the box: EngineForge Analyzer editor tool for extracting an engine profile from a WAV, 9 ready-to-use engine presets - Italian V6, Italian V12, Japan I4, Japan I6, V8 and more, Synthesizer for real-time playback of the profile, Demo scene with a simple car and demo profiles, PDF documentation.

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