Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price |
About Frustum Culling
Frustum Culling boosts performance by fully disabling objects outside the camera’s view or range, stopping events, scripts, animations, sounds, and more. It is not intended for static objects like trees, which standard occlusion culling handles. CPU-heavy objects hurt performance when not needed. To fix this, disable them when out of view or distance, then re-enable when visible. For example, a puzzle script running constant checks doesn’t need to run off-screen. This will greatly boost framerate. Fully supports 3D (first & third person camera) as well as 2D including 2.5D camera view. Frustum Culling works on dynamic game objects. Even those generated at runtime. You can also, optionally, disable game objects based on the distance of the camera, as well as the view. Unity’s Occlusion Culling only disables mesh renderers, not entire objects. This tool fully disables game objects, giving greater performance gains. The package comes with documentation and fully commented source code as well as a demo for Built-in and URP to help give you a running start.