About Frozen Poly Props (Lowpoly)
- Theme > Stylized
- Theme > Low Poly
- Art & Visuals > 3D
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
A collection of hand-crafted low poly stylized props perfect for survival, fantasy, or adventure games. This pack includes a variety of items such as barrels, gas tanks, buckets, rocks, crystals, food items, skulls, and hanging cloths. Each prop comes in a unique color variation to give more diversity for environment building. Designed with performance-friendly topology, making it ideal for both PC and mobile games.
2 in 1 PACK : Includes a custom Frozen Shader (built with Unity Shader Graph) and Standard Unity Materials for regular PBR use — giving you full flexibility for any environment.
You can customize the Frozen materials by adjusting parameters such as Frozen opacity, color, Patterns, Edge glow, emission color, etc and more to achieve your desired visual effect. Frozen shader/material created with Unity's shadergraph. And the asset uses Unity's standard material for PBR textured variation.
The Frozen Shader features a “Global Opacity” slider that lets you smoothly control the freezing effect. Set it to 1 for a fully frozen look or 0 for the normal state (No effect). You can also adjust it dynamically through code — For example, make the props appear frozen when struck by magical power, or gradually become frozen during the winter season.
Technical Details:
- Model's : 24 (Gas cylinder, Rock's, Axe, Wooden bat, Barrel, Crystal, Food items, hanging cloths, etc)
- Unwrapped : YES
- UV details : All props UV's are packed in a single set for easy use
- Materials Variation's : 14
- Poly count (in Tris) : 6782 (Total), Tree Trunk (240), Axe (234), Barrel (416), Rock (80), Hammer (278).etc
- Prefabs : 336 (192 Freezable props with custom shader, 144 Props with Unity standard material)
- LOD : No
- Used Material(s) : URP/Lit, Custom Material (Made with Shadergraph) for Frozen shader.
- Texture maps : PBR (Base, Metallic Smoothness)
- Texture Size : 2048 x 2048 (PNG)
- Mobile ready : YES
Features:
- Multiple Texture Variations
- Included Frozen Shader for props
- High-quality PBR textures
- Gameready lowpoly models
- Optimized for Performance – Low to mid-poly meshes suitable for mobile, VR, and PC projects.
- Ready to Use – Just drag and drop into your Unity scene.
- Demo scene included
- Simple colliders attached
Perfect for:
- Survival bases
- Camps and cooking areas
- Fantasy and RPG environments
- Stylized low poly game worlds
Folder details:
- Materials: Contains the materials used for the model.
- Meshes: Includes the 3D models in FBX format.
- Textures: Holds the texture files in PNG format.
- Other folders: Prefabs and Scenes.
How to use:
Simply drag and drop the prefab to your scene and use it.
(Prefab(s) located under Asset > Frozen Shader and Poly Props > Prefabs).
Frozen Shader/Material features:
- Global Opacity: Controls the frozen effect on the surface of the meshes. Set to 0 for no effect or 1 for a fully frozen appearance.
- Fresnel Effect: Adds an adjustable edge glow to the mesh. Includes On/Off toggle, Fresnel Power, Opacity, and Color controls.
- Pattern Overlay: Applies an overlay texture for extra surface details. Supports tiling, offset, and animation along the surface for dynamic effects.
- Distortion: Warps the Pattern Overlay to create unique, organic-looking surface variations.
- Other Features: Includes Base Color, Metallic, and Normal Map texture slots for flexible material customization.
- Hue Control: Quickly adjust the overall color or tone of the material with a single slider.
- Base Color & Target Color: When the global opacity is set to 1, the Target Color overlays the mesh surface. When it's 0, the Base Color is displayed.
You can smoothly blend between these two colors using a slider or through code — perfect for props that gradually change color during the winter season.
2 in 1 PACK : Includes a custom Frozen Shader (built with Unity Shader Graph) and Standard Unity Materials for regular PBR use — giving you full flexibility for any environment.
You can customize the Frozen materials by adjusting parameters such as Frozen opacity, color, Patterns, Edge glow, emission color, etc and more to achieve your desired visual effect. Frozen shader/material created with Unity's shadergraph. And the asset uses Unity's standard material for PBR textured variation.
The Frozen Shader features a “Global Opacity” slider that lets you smoothly control the freezing effect. Set it to 1 for a fully frozen look or 0 for the normal state (No effect). You can also adjust it dynamically through code — For example, make the props appear frozen when struck by magical power, or gradually become frozen during the winter season.
Technical Details:
- Model's : 24 (Gas cylinder, Rock's, Axe, Wooden bat, Barrel, Crystal, Food items, hanging cloths, etc)
- Unwrapped : YES
- UV details : All props UV's are packed in a single set for easy use
- Materials Variation's : 14
- Poly count (in Tris) : 6782 (Total), Tree Trunk (240), Axe (234), Barrel (416), Rock (80), Hammer (278).etc
- Prefabs : 336 (192 Freezable props with custom shader, 144 Props with Unity standard material)
- LOD : No
- Used Material(s) : URP/Lit, Custom Material (Made with Shadergraph) for Frozen shader.
- Texture maps : PBR (Base, Metallic Smoothness)
- Texture Size : 2048 x 2048 (PNG)
- Mobile ready : YES
Features:
- Multiple Texture Variations
- Included Frozen Shader for props
- High-quality PBR textures
- Gameready lowpoly models
- Optimized for Performance – Low to mid-poly meshes suitable for mobile, VR, and PC projects.
- Ready to Use – Just drag and drop into your Unity scene.
- Demo scene included
- Simple colliders attached
Perfect for:
- Survival bases
- Camps and cooking areas
- Fantasy and RPG environments
- Stylized low poly game worlds
Folder details:
- Materials: Contains the materials used for the model.
- Meshes: Includes the 3D models in FBX format.
- Textures: Holds the texture files in PNG format.
- Other folders: Prefabs and Scenes.
How to use:
Simply drag and drop the prefab to your scene and use it.
(Prefab(s) located under Asset > Frozen Shader and Poly Props > Prefabs).
Frozen Shader/Material features:
- Global Opacity: Controls the frozen effect on the surface of the meshes. Set to 0 for no effect or 1 for a fully frozen appearance.
- Fresnel Effect: Adds an adjustable edge glow to the mesh. Includes On/Off toggle, Fresnel Power, Opacity, and Color controls.
- Pattern Overlay: Applies an overlay texture for extra surface details. Supports tiling, offset, and animation along the surface for dynamic effects.
- Distortion: Warps the Pattern Overlay to create unique, organic-looking surface variations.
- Other Features: Includes Base Color, Metallic, and Normal Map texture slots for flexible material customization.
- Hue Control: Quickly adjust the overall color or tone of the material with a single slider.
- Base Color & Target Color: When the global opacity is set to 1, the Target Color overlays the mesh surface. When it's 0, the Base Color is displayed.
You can smoothly blend between these two colors using a slider or through code — perfect for props that gradually change color during the winter season.