About Frontier - Sci-Fi Field Power Distribution
- Theme > Sci-fi & Space
- Theme > Buildings & Infrastructure
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
Frontier – Field Power Distribution is a modular sci-fi infrastructure asset pack designed to connect power generation with powered equipment in industrial, engineering and frontier environments.
The pack includes a portable field transformer together with modular raw-energy and standardized power connectors, enabling developers to build believable energy networks between generators, energy storage systems, and powered devices.
Ideal for projects involving:
• engineering systems
• deployable infrastructure
• exploration or survival gameplay
• environmental storytelling
Assets are production-ready and designed for clean integration into existing gameplay systems or environment setups.
Part of the Frontier system
Field Power Distribution is part of the energy layer within the Frontier asset system.
Example system chain:
Portable Field Generator → Field Power Distribution → Tools / Workstations / Infrastructure
Use the asset to:
- Power up the Field Mining Drill
- Route power from the Portable Power Generator
- Set up your base of operations alongside the Outpost Shelter
Included Assets
Power Distribution Unit
- Field Power Converter
- Mounted Power Converter
- Power Converter Stand
Raw Energy Connectors
- Raw Connector – Male
- Raw Connector – Female
- Raw Connector – Wall Mount
Standard Power Connectors
- Standard Connector – Male
- Standard Connector – Female
- Standard Connector – Wall Mount
Production Features
- Optimized meshes with clean shading for real-time rendering
- Consistent Frontier visual language and scale
- Modular asset design suitable for system-driven environments
- LODs included for performance optimization
- Mask-driven customizable PBR materials
- URP and HDRP support
Materials & Customization
Assets use a flexible mask-driven PBR material workflow designed for real-time rendering and efficient customization.
Adjustable parameters include:
- Color tint layers
- Text / symbol overlays
- Smoothness, metallic, and clearcoat
- Wear, rust, and dirt control
- Surface color and normal variation
- Emission color and intensity for powered elements
Material color variants: Engineer Yellow, Neutral Grey & Desert Beige (clean & worn)
A Unity-specific Frontier Material Helper tool is included to simplify material assignment and variant management.
The pack includes a portable field transformer together with modular raw-energy and standardized power connectors, enabling developers to build believable energy networks between generators, energy storage systems, and powered devices.
Ideal for projects involving:
• engineering systems
• deployable infrastructure
• exploration or survival gameplay
• environmental storytelling
Assets are production-ready and designed for clean integration into existing gameplay systems or environment setups.
Part of the Frontier system
Field Power Distribution is part of the energy layer within the Frontier asset system.
Example system chain:
Portable Field Generator → Field Power Distribution → Tools / Workstations / Infrastructure
Use the asset to:
- Power up the Field Mining Drill
- Route power from the Portable Power Generator
- Set up your base of operations alongside the Outpost Shelter
Included Assets
Power Distribution Unit
- Field Power Converter
- Mounted Power Converter
- Power Converter Stand
Raw Energy Connectors
- Raw Connector – Male
- Raw Connector – Female
- Raw Connector – Wall Mount
Standard Power Connectors
- Standard Connector – Male
- Standard Connector – Female
- Standard Connector – Wall Mount
Production Features
- Optimized meshes with clean shading for real-time rendering
- Consistent Frontier visual language and scale
- Modular asset design suitable for system-driven environments
- LODs included for performance optimization
- Mask-driven customizable PBR materials
- URP and HDRP support
Materials & Customization
Assets use a flexible mask-driven PBR material workflow designed for real-time rendering and efficient customization.
Adjustable parameters include:
- Color tint layers
- Text / symbol overlays
- Smoothness, metallic, and clearcoat
- Wear, rust, and dirt control
- Surface color and normal variation
- Emission color and intensity for powered elements
Material color variants: Engineer Yellow, Neutral Grey & Desert Beige (clean & worn)
A Unity-specific Frontier Material Helper tool is included to simplify material assignment and variant management.