About Freezable Lizards Pack 3D
- Theme > Fantasy & Mythology
- Theme > Nature & Countryside
- Art & Visuals > 3D
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This pack contains 3d Model and Animations of a Lizard.Best fit for fun and Openworld games.You can use this pack commercially.Pack includes both Frozen Lizards with customizable shader and PBR-textured Lizards.
Technical Details:-
- Material(s) Used: Unity standard material, Custom Material (Made with Shadergraph) for Frozen shader.
- Model(s) : Lizards
- Animations count : 6 (Idle, Look, Eating, Walk, Attack, Run)
- Poly count (in Tris) : 10k
- Unwrapped : YES
- Prefab Variations : 12 (6 Frozen variation, 6 Normal variation)
- Texture Resolution : 2048 x 2048(.png)
- URP support : YES
- PBR Textures (Albedo, Metallic Roughness, Normal)
Features:-
- Lowpoly model (Best for PC and Mobiles)
- Customizable Shaders
- Smooth animations (Seamless loop)
- High quality textures
- Textures can be Easy to edit/modify
- Demo scene, Colliders included
How to use:-
Simply drag and drop the prefab from Prefab folder to your scene and use it.
for Frozen variation:
Drag and drop the prefab from the "Frozen" folder into the scene.
Set the "Freeze It" slider to 1.
The lizard gradually becomes frozen, ice particles appear, and its movements smoothly slow down until fully frozen.
Usage Tip: Ideal for creating a freezing effect when the lizard is struck by a magical spell or ice-based attack.
Frozen Shader/Material features:
- Global Opacity: Controls the frozen effect on the models surface. Set to 0 for no effect or 1 for a fully frozen appearance.
- Fresnel Effect: Adds an adjustable edge glow to the mesh. Includes On/Off toggle, Fresnel Power, Opacity, and Color controls.
- Pattern Overlay: Applies an overlay texture for extra surface details. Supports tiling, offset, and animation along the surface for dynamic effects.
- Distortion: Warps the Pattern Overlay to create unique, organic-looking surface variations.
- Other Features: Includes Base Color, Metallic, and Normal Map texture slots for flexible material customization.
- Hue Control: Quickly adjust the overall color or tone of the material with a single slider.
Frequently Asked Questions:
Q: Will this shader work on URP, Built-in, and other render pipelines?
A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.
You can get it working in different pipelines within seconds.
Technical Details:-
- Material(s) Used: Unity standard material, Custom Material (Made with Shadergraph) for Frozen shader.
- Model(s) : Lizards
- Animations count : 6 (Idle, Look, Eating, Walk, Attack, Run)
- Poly count (in Tris) : 10k
- Unwrapped : YES
- Prefab Variations : 12 (6 Frozen variation, 6 Normal variation)
- Texture Resolution : 2048 x 2048(.png)
- URP support : YES
- PBR Textures (Albedo, Metallic Roughness, Normal)
Features:-
- Lowpoly model (Best for PC and Mobiles)
- Customizable Shaders
- Smooth animations (Seamless loop)
- High quality textures
- Textures can be Easy to edit/modify
- Demo scene, Colliders included
How to use:-
Simply drag and drop the prefab from Prefab folder to your scene and use it.
for Frozen variation:
Drag and drop the prefab from the "Frozen" folder into the scene.
Set the "Freeze It" slider to 1.
The lizard gradually becomes frozen, ice particles appear, and its movements smoothly slow down until fully frozen.
Usage Tip: Ideal for creating a freezing effect when the lizard is struck by a magical spell or ice-based attack.
Frozen Shader/Material features:
- Global Opacity: Controls the frozen effect on the models surface. Set to 0 for no effect or 1 for a fully frozen appearance.
- Fresnel Effect: Adds an adjustable edge glow to the mesh. Includes On/Off toggle, Fresnel Power, Opacity, and Color controls.
- Pattern Overlay: Applies an overlay texture for extra surface details. Supports tiling, offset, and animation along the surface for dynamic effects.
- Distortion: Warps the Pattern Overlay to create unique, organic-looking surface variations.
- Other Features: Includes Base Color, Metallic, and Normal Map texture slots for flexible material customization.
- Hue Control: Quickly adjust the overall color or tone of the material with a single slider.
Frequently Asked Questions:
Q: Will this shader work on URP, Built-in, and other render pipelines?
A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.
You can get it working in different pipelines within seconds.