Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5. The latest store price is $5, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $5 | Latest store price |
About Freeform BVH Queries
- Tools, Systems & Learning > Development Tools & Automation
Freeform BVH Queries (FBQ) allows you to perform raycasts, box overlaps, and sphere overlaps using a custom bounding volume hierarchy, without relying on Unity’s physics colliders. It’s optimized for both runtime and edit mode use, making it perfect for in-game editors, level design tools, and scene analysis systems.
Key Features:
- Raycast without colliders
- Works in Play Mode and Edit Mode
- Collect overlapping objects using boxes or spheres
- Supports Meshes & Sprites
- Filter objects using ObjectFilter
- No dependency on Unity Physics
- Includes fully documented demo scenes and source code
Demo Scenes Included:
- RuntimeDmeo_Static – Queries on static objects
- RuntimeDmeo_Dynamic – Queries on moving/animated objects
- EditorDemo – Scene view raycasts & overlap checks in edit mode
Requirements & Limitations:
- Objects must not be marked as static (uncheck the Static toggle)
- Meshes must have Read/Write Enabled (check this in the import settings)
- Does not support Skinned Meshes
- FBQ is a fully C#-based system designed for flexibility and integration with custom editors and runtime tools. While highly optimized, it is generally slower than Unity’s built-in Physics queries, especially for small-radius sphere or box queries.
Key Features:
- Raycast without colliders
- Works in Play Mode and Edit Mode
- Collect overlapping objects using boxes or spheres
- Supports Meshes & Sprites
- Filter objects using ObjectFilter
- No dependency on Unity Physics
- Includes fully documented demo scenes and source code
Demo Scenes Included:
- RuntimeDmeo_Static – Queries on static objects
- RuntimeDmeo_Dynamic – Queries on moving/animated objects
- EditorDemo – Scene view raycasts & overlap checks in edit mode
Requirements & Limitations:
- Objects must not be marked as static (uncheck the Static toggle)
- Meshes must have Read/Write Enabled (check this in the import settings)
- Does not support Skinned Meshes
- FBQ is a fully C#-based system designed for flexibility and integration with custom editors and runtime tools. While highly optimized, it is generally slower than Unity’s built-in Physics queries, especially for small-radius sphere or box queries.