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FrameBudget Lab - Performance Regression & CI Gate preview
Unity

FrameBudget Lab - Performance Regression & CI Gate

By JIALiiii

$24.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.

Recorded prices for FrameBudget Lab - Performance Regression & CI Gate 3 price observations from Jul 28, 2026 to Oct 31, 2026. Lowest recorded price $24.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Jul 28, 2026: $49.99. Unity First Price 2026-07-28 2026-08-04 Aug 5, 2026: $24.99. Unity Permanent Decrease 2026-08-05 2026-08-12 Oct 31, 2026: $24.99. Latest store price Jul 28, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price
$24.99Unity Permanent Decrease 2026-08-05 2026-08-12
$49.99Unity First Price 2026-07-28 2026-08-04

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About FrameBudget Lab - Performance Regression & CI Gate

  • Tools, Systems & Learning > Development Tools & Automation
FrameBudget Lab turns one-off profiling into repeatable performance evidence.

Capture a controlled sampling window in the Editor or a Player build, inspect tail latency instead of relying on averages, compare the result with a trusted baseline, and produce a clear Pass, Warning, Fail, or Incomparable verdict. When a regression breaks your agreed budget, the same evidence can block an automated build through deterministic exit codes and JUnit XML.

WHAT IT MEASURES

• Frame, CPU, and GPU frame time
• GC allocations per frame
• System and Unity-used memory
• Draw calls, SetPass calls, batches, and triangle count
• Mean, P50, P95, P99, maximum, and over-budget spike rate

TRUSTWORTHY COMPARISONS

• Fixed warm-up and measured-frame windows
• Allocation-conscious sampling into a preallocated buffer
• Absolute limits and relative-to-baseline regression limits
• Strict environment fingerprinting for Unity version, platform, CPU, graphics device/API, render pipeline, resolution, quality, VSync, and target frame rate
• Explicit Incomparable results when test conditions do not match
• Unavailable platform counters remain marked unavailable instead of silently becoming zero

EVIDENCE AND AUTOMATION

• JSON reports for complete run evidence
• CSV export for frame-level analysis
• JUnit XML for CI systems
• Batch-mode exit codes: 0 Pass, 2 budget failure, 3 invalid or incomparable input
• Reports can be produced in Editor Play Mode or saved from Player builds

INCLUDED

• English and Simplified Chinese editor interface
• English and Simplified Chinese offline documentation
• Ready-to-open demo scene and default performance profile
• Built-in self-test command
• No Asset Store package dependencies

GPU timing and individual rendering counters depend on the target platform and graphics API. For release decisions, profile on the target device; Editor Play Mode remains useful for iteration. FrameBudget Lab reports unavailable counters clearly and records the test environment so you can judge evidence correctly.

FrameBudget Lab is a measurement, comparison, and regression-gating tool. It does not automatically rewrite or optimize project content.

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