Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Frame Rate Booster
Frame Rate Booster automatically optimizes your projects to make them run at a higher frame rate. After importing Frame Rate Booster, just build your project using the Mono scripting backend, and it will magically get optimized. No code modification or complicated configuration needed. It's magic! Frame Rate Booster implements some commonly used Unity operations in a more optimized way. When you build your application, Frame Rate Booster will make it use the optimized version of those operations rather than Unity's. How much frame rate increase should I expect? It depends on how heavily your code relies on operations on vectors, quaternions and similar objects. The more such operations there are, the better the optimization will be. On benchmarks, I had a 10% increase. On my other asset, Curvy Splines, I got also a 10% increase for operations like mesh generation and splines cache building. On games executing a lot of geometry related operations every frame, like moving objects, I expect a few percent increase. On games with few objects and/or operations, I don't expect any significant increase. This works with Unity's C# job system.