Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity Permanent Decrease 2026-06-30 2026-07-07 | |
| $9.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Game Frame
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
At its core is a Bootstrap system that ensures all critical managers—handling everything from player input to graphics quality—are initialized exactly once and persist across all scenes.
Key features of the architecture include:
• State-Driven Logic: A central GameStateManager tracks the game’s lifecycle (e.g., Playing, Paused, Loading), allowing other systems to react dynamically via C# events.
• Advanced Scene Management: The SceneManagerController handles asynchronous loading with a dedicated loading screen, progress bars, and minimum load times to ensure a polished user experience.
• Unified Input Wrapper: Wraps Unity’s New Input System to easily toggle between gameplay and UI control maps while providing global access to input events like pausing.
• Production-Ready Settings: A comprehensive SettingsManager provides out-of-the-box support for resolution switching, URP-specific post-processing toggles, VSync, and quality levels, all of which are automatically saved and loaded via PlayerPrefs.
• Developer Workflow Tools: Includes an Editor utility that automatically redirects the Unity Editor to the Bootstrap scene upon pressing "Play," then returns the developer to their original scene afterward, significantly speeding up the iteration process.