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Game Frame preview
Unity

Game Frame

By VoodooPlay

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Game Frame 3 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Jun 20, 2026: $9.99. Unity First Price 2026-06-20 2026-06-27 Jun 30, 2026: $4.99. Unity Permanent Decrease 2026-06-30 2026-07-07 Oct 31, 2026: $4.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity Permanent Decrease 2026-06-30 2026-07-07
$9.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Game Frame

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
The asset is designed as a foundational template for Unity projects, prioritizing clean separation of concerns and a centralized management system.

At its core is a Bootstrap system that ensures all critical managers—handling everything from player input to graphics quality—are initialized exactly once and persist across all scenes.

Key features of the architecture include:
• State-Driven Logic: A central GameStateManager tracks the game’s lifecycle (e.g., Playing, Paused, Loading), allowing other systems to react dynamically via C# events.
• Advanced Scene Management: The SceneManagerController handles asynchronous loading with a dedicated loading screen, progress bars, and minimum load times to ensure a polished user experience.
• Unified Input Wrapper: Wraps Unity’s New Input System to easily toggle between gameplay and UI control maps while providing global access to input events like pausing.
• Production-Ready Settings: A comprehensive SettingsManager provides out-of-the-box support for resolution switching, URP-specific post-processing toggles, VSync, and quality levels, all of which are automatically saved and loaded via PlayerPrefs.
• Developer Workflow Tools: Includes an Editor utility that automatically redirects the Unity Editor to the Bootstrap scene upon pressing "Play," then returns the developer to their original scene afterward, significantly speeding up the iteration process.

Unity price last checked .

Prices and availability may change.