Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.75. The latest store price is $19.50.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.50 | Latest store price | |
| $19.50 | Unity First Price 2026-09-11 2026-09-11 | |
| $9.75 | Unity New Release Discount 2026-09-11 2026-09-25 | |
| $9.75 | Unity New Release Discount 2026-09-11 2026-09-25 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Fraggo Fracture Engine
- Tools, Systems & Learning > Development Tools & Automation
Based on the legacy asset Fragmented Objects, modernized with tools to fracture objects directly in the editor.
FEATURES
Easy mesh slicer
Built-in tool to slice any 3D model using organic Voronoi, Planar Slices, Grid, Radial, and Center-Biased shatter patterns
Quick mesh cleanup
Simple optimization tools to weld vertices, clean up geometry, and keep your game running smoothly
Realistic object collapse
Smart connection system where glued or anchored pieces hold up nearby fragments and naturally tumble when support breaks
Complete physics control
Root script handles impact forces, material swaps, pitch-shifted break sounds, and instant particle bursts out of the box
Automatic draw call cleanup
Automatically combines settled debris back into a single static mesh after a few seconds to keep frame rates high
Fast prop option
Includes a super lightweight, pool-friendly script for simple breakables that don't need complex connection tracking
Simple developer tools
Clean inspector controls paired with simple C# code to deal damage, trigger full destruction, or reset objects for pooling