Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5. The latest store price is $5, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $5 | Latest store price |
About Ultimate - FPS modular health system
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > UI & GUI
Ultimate Modular Health System for Unity (URP)
The Most Comprehensive and Flexible Health System for Your Game!
Looking for a highly customizable, modular, and easy-to-use health system for your Unity game? Look no further! The Ultimate Modular Health System is designed for developers who want a feature-rich, visually dynamic, and performance-optimized health management solution that works seamlessly in FPS, RPG, Survival, and Action games.
This system is packed with features such as dynamic UI updates, color-changing health bars, auto-healing, damage effects, invincibility mechanics, post-processing effects, and fully customizable health pickups. The package is built with scalability and modularity in mind, making it easy to integrate into any project, whether you are a beginner or an advanced Unity developer.
Key Features and Highlights
1. Dynamic Health Bar System
The health bar smoothly updates based on current health. Color-coded indicators: Green (Healthy) - Above 60%, Yellow (Caution) - Between 30% and 60%, Red (Critical) - Below 30%. Adjustable UI elements for quick customization. Displays health percentage in real-time.
2. Advanced Auto-Healing System
Configurable auto-heal that kicks in after 5 seconds of taking damage. Adjustable healing amount and intervals for different gameplay needs. Toggle Auto-Heal ON/OFF easily in the inspector or at runtime. Healing animation and visual effects (green vignette).
3. Immersive Post-Processing Effects (URP)
Uses Universal Render Pipeline (URP) Post Processing for: Vignette Effects - Red vignette when taking damage, Green vignette when healing. Desaturation Effect - The screen turns black and white as health decreases. Breathing Effect - Vignette pulses at low health for immersive stress effects. Highly customizable intensity and duration settings.
4. Death Panel and Revival System
Fully customizable Death UI. Revive Button brings the player back to full health. Optional Invincibility Mode after reviving to prevent immediate death. 5-second Invincibility Timer UI with progress bar countdown and invincibility icon overlay.
5. Customizable Health Pickup System
Easily place health pickups in your game world. Floating and Rotating animations for better visibility. Assign different healing values to different pickups. Works with both 2D and 3D games. Play custom pickup sound effects when collected.
6. UI and Sound Effects for Maximum Feedback
UI Buttons for debugging (Manual Damage and Healing). Animated UI Elements for smooth transitions. Damage and Healing Audio Effects for immersive feedback. Error Handling to prevent incorrect configurations.
7. Fully Modular and Optimized Code
Clean, well-structured C# code following best coding practices. Easy to extend and modify for advanced developers. Works out-of-the-box with minimal setup. Lightweight and optimized to ensure smooth performance.
Customization and Extensibility
The system is designed to be easily modified and expanded: Add new post-processing effects (e.g., screen shake, blur effects). Extend the health system for armor and shields. Modify the UI to match your game theme. Integrate with enemy AI and damage dealers.
The Most Comprehensive and Flexible Health System for Your Game!
Looking for a highly customizable, modular, and easy-to-use health system for your Unity game? Look no further! The Ultimate Modular Health System is designed for developers who want a feature-rich, visually dynamic, and performance-optimized health management solution that works seamlessly in FPS, RPG, Survival, and Action games.
This system is packed with features such as dynamic UI updates, color-changing health bars, auto-healing, damage effects, invincibility mechanics, post-processing effects, and fully customizable health pickups. The package is built with scalability and modularity in mind, making it easy to integrate into any project, whether you are a beginner or an advanced Unity developer.
Key Features and Highlights
1. Dynamic Health Bar System
The health bar smoothly updates based on current health. Color-coded indicators: Green (Healthy) - Above 60%, Yellow (Caution) - Between 30% and 60%, Red (Critical) - Below 30%. Adjustable UI elements for quick customization. Displays health percentage in real-time.
2. Advanced Auto-Healing System
Configurable auto-heal that kicks in after 5 seconds of taking damage. Adjustable healing amount and intervals for different gameplay needs. Toggle Auto-Heal ON/OFF easily in the inspector or at runtime. Healing animation and visual effects (green vignette).
3. Immersive Post-Processing Effects (URP)
Uses Universal Render Pipeline (URP) Post Processing for: Vignette Effects - Red vignette when taking damage, Green vignette when healing. Desaturation Effect - The screen turns black and white as health decreases. Breathing Effect - Vignette pulses at low health for immersive stress effects. Highly customizable intensity and duration settings.
4. Death Panel and Revival System
Fully customizable Death UI. Revive Button brings the player back to full health. Optional Invincibility Mode after reviving to prevent immediate death. 5-second Invincibility Timer UI with progress bar countdown and invincibility icon overlay.
5. Customizable Health Pickup System
Easily place health pickups in your game world. Floating and Rotating animations for better visibility. Assign different healing values to different pickups. Works with both 2D and 3D games. Play custom pickup sound effects when collected.
6. UI and Sound Effects for Maximum Feedback
UI Buttons for debugging (Manual Damage and Healing). Animated UI Elements for smooth transitions. Damage and Healing Audio Effects for immersive feedback. Error Handling to prevent incorrect configurations.
7. Fully Modular and Optimized Code
Clean, well-structured C# code following best coding practices. Easy to extend and modify for advanced developers. Works out-of-the-box with minimal setup. Lightweight and optimized to ensure smooth performance.
Customization and Extensibility
The system is designed to be easily modified and expanded: Add new post-processing effects (e.g., screen shake, blur effects). Extend the health system for armor and shields. Modify the UI to match your game theme. Integrate with enemy AI and damage dealers.