Unity
FPS Graph - Performance Analyzer
By Dented Pixel
- Current price
- $5
- Lowest recorded
- $5
4/ 5
(92)
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Price history
Lowest recorded standalone price: $5. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About FPS Graph - Performance Analyzer
- Tools, Systems & Learning > Development Tools & Automation
FPS Graph is a tool for tracking the frame rate of your scene over a period of time. This can help you distinguish spikes in the framerate and figure out how they can be eliminated.
Features
- Color coding: CPU, rendering and other tasks are broken up into three different colors.
- Performance breakdown screen
- Memory Info: Displays the memory used by the Garbage Collector!
- Lightweight: Does not weigh down your project!
- Simple Setup: Just add the script to your camera
- Audio Feedback: You have the option to audibly hear the framerate. When your game is running along quickly it is a low rumble, but if it is struggling it is a high pitched whine.
- VR Support
Note: Unity’s built-in Stats menu is actually the estimated FPS (estimating what the fps would be if the game where not running in the editor), if you want them to be more in-sync close your scene view while previewing your build. More information here
Features
- Color coding: CPU, rendering and other tasks are broken up into three different colors.
- Performance breakdown screen
- Memory Info: Displays the memory used by the Garbage Collector!
- Lightweight: Does not weigh down your project!
- Simple Setup: Just add the script to your camera
- Audio Feedback: You have the option to audibly hear the framerate. When your game is running along quickly it is a low rumble, but if it is struggling it is a high pitched whine.
- VR Support
Note: Unity’s built-in Stats menu is actually the estimated FPS (estimating what the fps would be if the game where not running in the editor), if you want them to be more in-sync close your scene view while previewing your build. More information here
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