Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About FPS Free - Framerate Independent Movements
Move your object (or any value) without being affected by framerate, using mathematic curves and functions! This plugin has all the basics you need to start building framerate independent gameplays!
CharacterController: Shows how to use the Move class to apply continuous movement, gravity, acceleration or deceleration to an object without using physics and without depending on the game frame rate.
CurveTypes: Shows the difference between the mathematical curves you can use: linear, logarithmic, parabolic or hyperbolic. You can play with the parameters to see how the movements are affecting the objects in order to produce an acceleration, deceleration or continuous move.
LinearAcceleration_And_Momentum: This demo shows how to use the Acceleration class to calculate a linear acceleration using multiple samples, and then calculate a momentum move from it.
Springs: This demo shows how to use the Spring class to animate variables with infinite springs.
CharacterController: Shows how to use the Move class to apply continuous movement, gravity, acceleration or deceleration to an object without using physics and without depending on the game frame rate.
CurveTypes: Shows the difference between the mathematical curves you can use: linear, logarithmic, parabolic or hyperbolic. You can play with the parameters to see how the movements are affecting the objects in order to produce an acceleration, deceleration or continuous move.
LinearAcceleration_And_Momentum: This demo shows how to use the Acceleration class to calculate a linear acceleration using multiple samples, and then calculate a momentum move from it.
Springs: This demo shows how to use the Spring class to animate variables with infinite springs.