Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $20 | Unity Permanent Decrease 2026-09-05 2026-09-12 | |
| $30 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About FPS Animation Baker - Toolkit
- Tools, Systems & Learning > Development Tools & Automation
The "Wrist-First" Advantage
In a first-person view, the wrist is the most visible part of the character mesh. Traditional IK solvers—such as Unity Animation Rigging or Final IK—often treat the wrist as a subordinate child in the bone chain. This frequently leads to the "candy-wrapper" effect, where the mesh twists and collapses during complex weapon rotations.
This package features a Custom IK Solver with a Wrist-Priority algorithm. By prioritizing the orientation and volume of the wrist first, it ensures that your character’s hands remain anatomically correct and artifact-free, even during extreme reload or recoil animations. Secondary joints like shoulders are handled automatically, keeping the focus on what the player actually sees.
Play Mode Workflow
The entire retargeting process happens in Play Mode, offering a complete "What You See Is What You Get" experience:
• Real-time Calibration: Adjust hand offsets and weapon alignment while the animation is running.
• Instant Synchronization: Watch your character follow the source animations in real-time before committing to a bake.
• Direct Output: Hit "Record" to generate clean, permanent .anim files that belong to your character.
From standard humanoids to stylized avatars, FPS Animation Baker streamlines the production of production-ready FPS animations, transforming a complex technical task into a simple, visual process.
TLDR: Bake FPS .anim assets for your custom arms from any FPS animation source (Unity Editor Tool). It significantly lowers the barrier for creating FPS art assets.