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FP Controller [First-person character controller] preview
Unity

FP Controller [First-person character controller]

By loloop

Current price
$15
Lowest recorded
$15
0/ 5 (2) 25 likes
FP Controller [First-person character controller] preview 1 1 / 9

Price history

Lowest recorded standalone price: $15. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for FP Controller [First-person character controller] Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $7.50 $15.00 Aug 9, 2026 Nov 9, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About FP Controller [First-person character controller]

  • Audio > Sound Effects & Ambience
Unity Version & Render Pipeline Developed with Unity 6, but works with any version that supports TextMeshPro, Input System, and Cinemachine (v3.x.x). Developed using URP, but works without issues with Built-in RP and HDRP as well. summary Includes a wide range of functionalities essential for first-person games. Almost all features can be toggled on or off, allowing you to use only what you need. Almost all numerical values can be adjusted. Almost all sounds and volume levels can be adjusted. Even with the default settings, the balance has been finely tuned for immediate use. Designed to be simple and lightweight. Controlled via the Input System, supporting keyboard&mouse, as well as standard gamepads, Nintendo Switch controllers, and various other input devices. Features and Adjustable Options in detail Speed Sensitivity Angle Limitation Inversion Speed Multiple Walking Sound Registrations Inertia Speed Multiple Sprinting Sound registrations Forward Only or All Directions Toggle or Hold Mode Speed Crouching Speed Crouching Height Jump Power Gravity Stamina Reduction Jump Sound Volume Direction Change While Jumping Maximum Stamina Reduction Amount Exhaustion Threshold Movement Control When Exhausted Auto Recovery Exhaustion Sound Effect Volume Footstep Intervals for Walking, Running, and Crouching Footstep Variations Based on Floor Material Multiple Footstep Sound Registrations Volume The audible range of footsteps Intensity and Speed of Screen Shake During Walking, Running, and Crouching Intensity of Movement When Holding Items Camera Tracking Zoom Speed Magnification Leaning Speed Leaning Angle Amount of Body Exposure Crosshair Generation Interaction Distance Crosshair Image, Size, and Color Interaction Layer Name Fall Speed Maximum HP Auto Recovery Recovery Amount Recovery Interval Screen Shake Screen Shake Intensity Multiple Damage Sound Registrations Volume Controller Vibration Death Sound Volume UI to Display Upon Death UI to Hide Upon Death Height That Causes Damage Damage Amount Damage Scaling Based on Height Slippery Floors Degree of Slippage on Floors Slippage Based on Incline Supports gamepads Compatibility with Input Devices Such as Nintendo Switch Recoil Control for Guns, etc. Stamina Consumption for Weapon Actions, etc.

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