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Found Footage Horror Camera System preview
Unity

Found Footage Horror Camera System

By KinaForge Studio

$16.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $16.99. The latest store price is $16.99, matching the lowest recorded price shown here.

Recorded prices for Found Footage Horror Camera System 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $16.99. Exact dates and prices are listed below. $0.00 $8.50 $16.99 Oct 31, 2026: $16.99. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$16.99Latest store price

About Found Footage Horror Camera System

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Horror & Gothic
  • Theme > Modern
  • Art & Visuals > VFX
Transform your Unity project into a professional found-footage horror experience. Whether you're building the next viral Backrooms hit, a tactical police simulator, or a tense surveillance thriller, this system delivers the authentic visual and audio language of analog and digital recording — so your players feel like they're watching real footage, not a game.
4 Distinct Camera Modes
VHS — Nostalgic analog grit: scanlines, tape tracking distortion, chromatic bleed, and magnetic hiss.
Bodycam — Ultra-realistic wide-angle fisheye, auto-exposure lag, and organic handheld motion.
CCTV — Cold surveillance: night-vision green, interlacing, frame jitter, and digital timestamp overlays.
Thermal — Heat-mapped ramp-texture vision with bloomed hot spots, for night-vision and sci-fi sequences.

Built for Production, Not Just Demos
Render-pipeline agnostic — Built-in, URP, and HDRP all supported out of the box.
Mic-reactive breathing — camera sway responds to the player's real microphone input, with a seamless simulated fallback everywhere a mic isn't available.
Procedural glitch system — single-pass, optimized shaders driving chromatic aberration, static bursts, and signal loss.
Full survival loop — shared battery, flashlight, and recording systems with realistic flicker and drain.
Quality presets & adaptive performance — drop in a Mobile, Balanced, or Cinematic preset, or let the system scale itself to hit your target frame rate.
Accessibility-conscious — built-in clamps for flicker, chromatic aberration, and motion intensity, with the option to veto screen-flash scares entirely.

A Full Suite of Playable Demos
Not one showcase — a whole library: an interactive VHS/Bodycam/CCTV/Thermal switcher, a scripted VHS asylum walkthrough, a multi-camera security surveillance sim, a 1994 camcorder forest horror, a modern bodycam apartment crawl, a full "survive the corridor" minigame, and a triple-feed showcase scene that runs all three core looks side by side — plus a generated main menu to tie them all together.

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