Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-08-24 2026-08-24 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Formula Car Set
- Theme > Modern
- Art & Visuals > 3D
What is in the pack
• 10 unique chassis meshes
• 18 wheel meshes (9 sets, front and rear)
• 10 prefabs, each with a fitted BoxCollider
• 1 demo scene showing all ten cars
• 2 materials, 2 textures
Triangle counts (assembled car = body + 4 wheels)
• Racer_01 front-engine — 1,576
• Racer_02 mid-engine — 1,456
• Racer_03 wing-and-sidepod — 1,584
• Racer_04 ground-effect — 1,620
• Racer_05 turbo — 1,696
• Racer_06 late-eighties — 1,596
• Racer_07 high-nose — 1,756
• Racer_08 narrow-track — 1,744
• Racer_09 clean-aero — 1,596
• Racer_10 modern-era — 1,790
Range: 1,456 – 1,790 triangles per car. Bodies are 944–1,310 tris, wheels 108–128 each.
Textures and materials
• T_PaletteMain_BC — 256 x 256 PNG, 8 x 8 colour atlas. Every mesh in the pack shares it, so the whole grid batches into very few draw calls.
• T_Livery_01_BC — 512 x 512 PNG, race-number roundels.
• Base Color only. No normal, metallic or roughness maps — the style is flat-shaded by design.
• Import settings matter: the palette needs Point filtering with mipmaps off. The included editor script applies this automatically.
Render pipelines and Unity version
• Minimum Unity 2022.3 LTS.
• URP is the default target (Universal Render Pipeline/Lit).
• Built-in is supported — the setup script falls back to the Standard shader automatically when URP is not present.
• No post-processing, skybox or third-party package dependencies.
Known limitations
• The cars are exterior shells with a simple cockpit interior. There is no driver figure, no engine bay and no separate steering column.
• No LODs are included. At 1,456–1,790 triangles a car, the meshes are already in LOD0-for-mobile territory.
• No vehicle controller script is included — these are art assets.
AI disclosure
Mesh geometry in this package was generated with AI assistance (Claude operating Blender through the Blender MCP integration) and then calibrated against a fixed scale reference, cleaned up topologically, pivoted, UV-mapped to the palette atlas, verified against a per-part triangle budget, and assembled into Unity prefabs and a demo scene. No third-party or licensed source models were used as input, and no generative mesh service output is included. Full detail is in the AI description field and in Documentation/README.md.
Original designs
The vehicles are original period-style archetypes built from public technical regulations. The package does not reproduce or imitate any real racing series, team, constructor, driver, circuit, sponsor or livery.