Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity First Price 2026-09-14 2026-09-14 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Formation System — Squad Movement & Tactical Formations
- Theme > Stylized
- Theme > Low Poly
- Theme > Military & Combat
- Art & Visuals > 3D
MULTI-SQUAD RTS CONTROL: Run many squads at once, each with its own team colour. Click one to select it, then drag on the ground to place it. A live ghost footprint shows exactly where each unit will stand and which way it will face. Release and the squad marches over and forms up. A drop-in RtsFormationController + Squad you can build on.
OBSTACLE AVOIDANCE: Units steer around anything with a collider, such as buildings, props, or terrain, funnelling through gaps instead of clipping through walls, then reform on the far side.
7 BUILT-IN FORMATIONS: Line, Column, Wedge, Vee, Box, Circle, and Echelon. Switch at runtime and units re-assign to their nearest new slot with no crossing or teleporting.
ANIMATED SOLDIERS INCLUDED: A stylised low-poly soldier built from primitives, with a code-driven walk cycle where legs and arms swing and stride is tied to speed. No imports, rig, or Animator are required. Prefer your own characters? Drop your prefab into one field.
CLEAN & YOURS TO EXTEND: Features fully commented C# source with no DLLs and small, single-purpose classes like FormationManager, FormationUnit, ProceduralWalk, and Squad. It works with both the legacy Input Manager and the new Input System, and includes a demo scene for quick preview.
Perfect for RTS, tower defense, tactics, auto-battlers, and any game with groups that need to move as one.