Unity
Footsteps Sound System & Foot Placement IK
By Dias Games
$15
Rated 4.0/5 from 15 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Footsteps Sound System & Foot Placement IK
- Audio > Sound Effects & Ambience
Take your game to a professional level: place feet smoothly on ground and play footstep sounds accordingly ground type. You can create any type of ground that you need.
FOOTSTEP SYSTEM works on Terrains, playing different footstep sound for each texture.
This asset contains scripts to make character feet fits right on ground. You can easily disable or enable Foot Placement IK during runtime. Also contain a system to play footsteps.
Create a footstep system using a Custom Editor window: Tools -> Dias Games -> Add Footstep System
Ground types are detected by Tags. Set different tags for each type of ground. On Terrains, it's detected by Texture Name.
Contains a Demo Scene with Characters and Animations already setup.
FOOTSTEP SYSTEM works on Terrains, playing different footstep sound for each texture.
This asset contains scripts to make character feet fits right on ground. You can easily disable or enable Foot Placement IK during runtime. Also contain a system to play footsteps.
Create a footstep system using a Custom Editor window: Tools -> Dias Games -> Add Footstep System
Ground types are detected by Tags. Set different tags for each type of ground. On Terrains, it's detected by Texture Name.
Contains a Demo Scene with Characters and Animations already setup.