Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $29.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Ultimate Footsteps MegaPack
- Audio > Sound Effects & Ambience
- Tools, Systems & Learning > Development Tools & Automation
Whether you are using Unity's Native Audio, or industry-standard middleware, this pack is ready to go out-of-the-box.
IMPORTANT PREREQUISITE: YOU MUST INSTALL THE MIDDLEWARE FIRST
Selecting FMOD or Wwise in our Setup Window does not automatically download or install the FMOD Studio or Wwise integration packages into your Unity project.
FMOD & Wwise Integration
Use our custom Editor Window to switch between Native Unity Audio, FMOD, or Wwise. The system uses Preprocessor Directives to recompile the scripts instantly, ensuring ZERO library conflicts and a clean console. Just type your Event and Parameter names in the Inspector, and the script handles the rest!
KEY FEATURES:
Composite Audio Architecture: Engine plays (Shoe Sound + Surface Sound) simultaneously for ultimate realism.
Smart Surface Detection: Uses a downward Raycast to read Unity PhysicMaterials and automatically switch audio profiles.
Data-Driven Workflow: Create ScriptableObject Surface Profiles once and share them across all your characters, enemies, and NPCs.
5 Movement States Supported: Automatically routes sounds for Walk, Run, Crouch, Jump, and Land.
Micro-Variations: Configurable random pitch and volume ranges for dynamic, organic playback.
INCLUDED (319 Audio Clips):
- 16 Surface Types: Carpet, Concrete, Dirt, Glass Crumble, Grass, Gravel, Ice, Leaves, Metal, Mud, Sand, Snow, Stone, Swamp, Water, and Wood.
- 3 Shoe Types: Boots, Generic Shoes and Leather Boots.
- 100% Commented C# Source Code (Clean, modular, and namespaced).
- Custom Editor Tool for Audio Engine switching.
- Demo Scene
PDF Documentation (including a Middleware Integration Guide) to get you started in 3 minutes.
Perfect for FPS, RPG, Stealth, and Adventure games.
Render Pipeline Compatibility: The audio system, C# scripts, and integrations (Native/FMOD/Wwise) are fully compatible with ALL render pipelines (Built-in, URP, HDRP). Note: The visual materials in the included Demo Scene are configured for the Built-in pipeline. If you use URP/HDRP, you may need to click "Upgrade Project Materials to URP/HDRP Materials" for the demo scene to display correctly.