Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $8.75. The latest store price is $17.50.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $17.50 | Latest store price | |
| $17.50 | Unity First Price 2026-06-19 2026-06-26 | |
| $8.75 | Unity New Release Discount 2026-06-17 2026-07-01 | |
| $8.75 | Unity New Release Discount 2026-06-17 2026-07-01 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About FontOps - Font Manager
- Tools, Systems & Learning > Development Tools & Automation
Stop hunting through folders, browser tabs, and ZIP archives. FontOps gives you one editor window to browse fonts from multiple foundries, build a type system, and audit your entire project.
Extremely easy to use.
Open Tools → FontOps and everything is right there — search fonts, build palettes, scan your project, and assign fonts straight from the TextMeshPro inspector. No setup, no configuration files, no code required.
Documentation: docs.davgtz.dev/fontops
This asset contains:
Multi-Provider Font Browser — Search, preview, and install fonts from Google Fonts, Fontshare, and Fontsource without leaving Unity. Filter by category, sort by popularity or trending, and see the exact license on every card. One click installs the font and auto-generates a TMP font asset with configurable atlas size and SDF mode. The same family from multiple sources is automatically deduplicated.
Commercial-safe by default — Only OFL, Apache, MIT, and UFL fonts are ever surfaced, with the license shown on every card. Ship your project without licensing surprises.
Font Palette System — Define your typographic rules with named roles (Header, Body, Caption, Button, or any custom role). Each role stores font, size, style, and color. Palettes are ScriptableObjects — share across projects, with your team, or export/import as JSON. Autosave with dirty tracking and snapshot restore.
Inline Font Picker — A magnifying-glass button beside the Font Asset field — on every TextMeshPro / TextMeshProUGUI inspector and any TMP_FontAsset field on your own components — opens a miniature of the main FontOps window: instant search, favorites, your palette roles grouped by palette, every installed font, and 2,000+ not-yet-installed catalog families with live previews and paged results. Expand a family to see every style typeset in its own face and install & assign any of them in one click (↓ Regular, ⇌ all styles). Full Undo for scene objects and prefabs, multi-selection included. Drag the popup anywhere; Esc closes it. No more object-picker roulette.
Text Auditor — One-click scan of every scene and prefab. See which text components follow your palette and which don't. Filter by Compliant, Non-Compliant, or Ignored, mark intentional exceptions with the ignore system, and jump straight to any component in the Inspector to fix it. Full prefab instance detection with override tracking. Run it without a palette for a project-wide usage & quality report.
Palette Extractor — Generate an AI-ready prompt that analyzes your existing text components and recommends palette roles. Import the results back as JSON with one click. Perfect for bootstrapping a palette from an existing project.
Font Scanner & Organizer — Find every font in your project (.ttf, .otf, TMP assets). Classify by source, detect duplicate font families across folders with MD5 hash verification, and organize scattered fonts into a clean folder structure. Generate TMP assets from any legacy font on the spot.
Two samples included — FontOps Playground (guided first-time experience) and Scoreboard Demos (tactical vs party) — to get you started immediately.
Important: Requires Unity 2022.3 LTS or higher TextMeshPro and Newtonsoft JSON are resolved automatically Works with any render pipeline (Built-in, URP, HDRP) Editor-only tool — no runtime overhead