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Advanced Foliage Shaders v.5 preview
Unity

Advanced Foliage Shaders v.5

By forst

$10

Rated 4.0/5 from 305 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.

Recorded prices for Advanced Foliage Shaders v.5 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $10. Exact dates and prices are listed below. $0.00 $5.00 $10.00 Nov 1, 2026: $10. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$10Latest store price

About Advanced Foliage Shaders v.5

  • Theme > Nature & Countryside
  • Theme > Realistic
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Place grass and foliage just everywhere in your game – be it on top of the terrain or any arbitrary mesh – and take advantage of procedural bending and physically based shading.

Make your vegetation react to any game object's movement using touch bending, get nicely lit grass and plants or just benefit from the most beautiful fading billboards you have ever seen in unity ;-)
Version 5.0 takes advantage of the new rendering features introduced with Unity 5.4.0 and supports instancing on foliage and trees.
Lighting is physically based driven by Unity's BRDF and supports deferred translucency.

The shaders need DX11 or OpenGLCore. DX9 or OpenGL are only partly supported.




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Foliage Shaders

• Physically based shading including translucency

• Fully deferred rendering support

• Instancing

• Procedural wind animations and touch bending

• Support for GI, non directional, directional and specular directional lightmaps

• Physically based wetness

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Grass Shaders

• Procedural wind animations

• Slope aware lighting and translucency

• Full deferred rendering support

• SH ambient lighting and GI

• Lightmapping

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Tree Creator Shaders

• Physically based shading including translucency

• Full deferred rendering support

• Instancing

• Improved bending

• Smooth fading towards billboards including faded wind animations and lighting

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Billboard Shaders

• Camera aligned billboards

• SH ambient lighting



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Compatibility

AFS ships with its own deferred lighting shader based on Lux, but it also supports Alloy's and UBER's deferred lighting.

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