Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price |
About Advanced Foliage Shaders v.5
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Place grass and foliage just everywhere in your game – be it on top of the terrain or any arbitrary mesh – and take advantage of procedural bending and physically based shading.
Make your vegetation react to any game object's movement using touch bending, get nicely lit grass and plants or just benefit from the most beautiful fading billboards you have ever seen in unity ;-)
Version 5.0 takes advantage of the new rendering features introduced with Unity 5.4.0 and supports instancing on foliage and trees.
Lighting is physically based driven by Unity's BRDF and supports deferred translucency.
The shaders need DX11 or OpenGLCore. DX9 or OpenGL are only partly supported.
____________________________________________
Foliage Shaders
• Physically based shading including translucency
• Fully deferred rendering support
• Instancing
• Procedural wind animations and touch bending
• Support for GI, non directional, directional and specular directional lightmaps
• Physically based wetness
____________________________________________
Grass Shaders
• Procedural wind animations
• Slope aware lighting and translucency
• Full deferred rendering support
• SH ambient lighting and GI
• Lightmapping
____________________________________________
Tree Creator Shaders
• Physically based shading including translucency
• Full deferred rendering support
• Instancing
• Improved bending
• Smooth fading towards billboards including faded wind animations and lighting
____________________________________________
Billboard Shaders
• Camera aligned billboards
• SH ambient lighting
____________________________________________
Compatibility
AFS ships with its own deferred lighting shader based on Lux, but it also supports Alloy's and UBER's deferred lighting.
Make your vegetation react to any game object's movement using touch bending, get nicely lit grass and plants or just benefit from the most beautiful fading billboards you have ever seen in unity ;-)
Version 5.0 takes advantage of the new rendering features introduced with Unity 5.4.0 and supports instancing on foliage and trees.
Lighting is physically based driven by Unity's BRDF and supports deferred translucency.
The shaders need DX11 or OpenGLCore. DX9 or OpenGL are only partly supported.
____________________________________________
Foliage Shaders
• Physically based shading including translucency
• Fully deferred rendering support
• Instancing
• Procedural wind animations and touch bending
• Support for GI, non directional, directional and specular directional lightmaps
• Physically based wetness
____________________________________________
Grass Shaders
• Procedural wind animations
• Slope aware lighting and translucency
• Full deferred rendering support
• SH ambient lighting and GI
• Lightmapping
____________________________________________
Tree Creator Shaders
• Physically based shading including translucency
• Full deferred rendering support
• Instancing
• Improved bending
• Smooth fading towards billboards including faded wind animations and lighting
____________________________________________
Billboard Shaders
• Camera aligned billboards
• SH ambient lighting
____________________________________________
Compatibility
AFS ships with its own deferred lighting shader based on Lux, but it also supports Alloy's and UBER's deferred lighting.