Unity
Ultimate Foliage Renormalizer
$39.99
Rated 5.0/5 from 24 ratings on Unity.
About Ultimate Foliage Renormalizer
- Tools, Systems & Learning > Development Tools & Automation
Ultimate Foliage Renormalizer is inspired by a technique used in AAA games. It works by building a proxy mesh around your foliage, then transferring clean normals back to the original geometry, while also generating high-quality Ambient Occlusion into vertex colors. It automates the proxy generation, transfer process, and vertex color AO generation in the Unity editor. The tool is compatible with any foliage system, shader, or workflow, including SpeedTree, Nature Manufacturer, SeedMesh, and others. It supports Standard Mode for voxelizing meshes to create tight and loose SDF proxies, and Grass Mode which sets vertex normals to match the ground for better blending. The tool has zero impact on runtime performance as it pre-bakes better vertex normals and AO into vertex colors without requiring special shaders or runtime code.