Unity
Foliage Renderer Object Module
$15
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Foliage Renderer Object Module
You've already seen the light and know the performance gains Foliage Renderer can bring you! Now grab those last few, hand placed trees, details, and GameObjects and render those with Foliage Renderer's Indirect Renderer too!
Adds the all new 'Indirect GameObject Provider' ComponentRenders attached GameObject through the IndirectRendererSeamlessly merges your GameObject with Prefabs already in useWorks with IndirectDrawManager Overrides just like you are used toSupports LODGroups (max 4 LODs) just like the rest of Foliage RendererIdeal for small additions to avoid drawing an object both Indirect and DirectAdds the all new 'Indirect Child Instance Provider' ComponentRenders the attached GameObject through the IndirectRenderer at each CHILD tranform's position, rotation, and scale.Seamlessly merges your GameObject with Prefabs already in useWorks with IndirectDrawManager Overrides just like you are used toSupports LODGroups (max 4 LODs) just like the rest of Foliage RendererIdeal for adding new batches of objects you weren't otherwise rendering with FR
Adds the all new 'Indirect GameObject Provider' ComponentRenders attached GameObject through the IndirectRendererSeamlessly merges your GameObject with Prefabs already in useWorks with IndirectDrawManager Overrides just like you are used toSupports LODGroups (max 4 LODs) just like the rest of Foliage RendererIdeal for small additions to avoid drawing an object both Indirect and DirectAdds the all new 'Indirect Child Instance Provider' ComponentRenders the attached GameObject through the IndirectRenderer at each CHILD tranform's position, rotation, and scale.Seamlessly merges your GameObject with Prefabs already in useWorks with IndirectDrawManager Overrides just like you are used toSupports LODGroups (max 4 LODs) just like the rest of Foliage RendererIdeal for adding new batches of objects you weren't otherwise rendering with FR