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Foliage Renderer 2 preview
Unity

Foliage Renderer 2

By Dicewrench Designs

$100

Rated 3.0/5 from 4 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $30. The latest store price is $100.

Recorded prices for Foliage Renderer 2 5 price observations from Jul 31, 2026 to Nov 4, 2026. Lowest recorded price $30. Exact dates and prices are listed below. $0.00 $50.00 $100.00 Jul 31, 2026: $100. Unity First Price 2026-07-31 2026-08-07 Aug 20, 2026: $30. Unity Flash Sale 2026-08-20 2026-08-21 Aug 21, 2026: $40. Unity Flash Sale 2026-08-21 2026-08-22 Aug 22, 2026: $50. Unity Discount 2026-08-22 2026-08-26 Nov 4, 2026: $100. Latest store price Jul 31, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$100Latest store price
$50Unity Discount 2026-08-22 2026-08-26
$40Unity Flash Sale 2026-08-21 2026-08-22
$30Unity Flash Sale 2026-08-20 2026-08-21
$100Unity First Price 2026-07-31 2026-08-07

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Foliage Renderer 2

The Foliage Renderer replaces Unity Terrain's Tree and Detail rendering with a faster, indirect rendering path.

Features:
- GPU based rendering, freeing up significant CPU time
- Cell based Streaming and Culling of terrain details
- GPU based Frustum Culling
- GPU based HI-Z Occlusion Culling in BiRP, HDRP & URP
- Supports up to 4 LODs per object with LOD Crossfade Support
- Supports LODs on Unity Terrain Details
- Support for Single Pass Stereo Rendering
- Ability to pass Height, Normal, and Albedo of terrain, as well as user defined per-terrain data to vegetation shaders.
- Custom shaders and shader code to allow conforming objects to the terrain
- Custom shaders and shader code to allow tinting objects with the terrain's albedo
- Can overload visible distance and shadow distance per object
- Can overload max LOD usage for faster shadow rendering
- Compressed data structures for faster processing and reduced memory usage
- Works with The Vegetation Engine shaders
- Includes it's own shader and stackables for Better Shaders, which supports albedo tint, conforming to the terrain, wind animation, and instancing support.
- Shader graph node for adding indirect instancing support to existing shaders
- Shader patcher to modify external 3rd party shaders
- One menu item selection to convert existing terrains to Foliage Renderer
- All source code included

Unity price last checked .

Prices and availability may change.