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FluidWorld preview
Unity

FluidWorld

By KiwiTech

$79

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $79. The latest store price is $79, matching the lowest recorded price shown here.

Recorded prices for FluidWorld 2 price observations from Aug 14, 2026 to Nov 5, 2026. Lowest recorded price $79. Exact dates and prices are listed below. $0.00 $39.50 $79.00 Aug 14, 2026: $79. Unity Permanent Decrease 2026-08-14 2026-08-21 Nov 5, 2026: $79. Latest store price Aug 14, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$79Latest store price
$79Unity Permanent Decrease 2026-08-14 2026-08-21

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About FluidWorld

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
FluidWorld is a GPU-accelerated physics simulation engine that combines Position-Based Material Point Method (PB-MPM) fluid simulation with integrated voxel terrain generation. The system handles hundreds of thousands of simultaneous particles in fully 3D volumetric simulation. High-Performance Simulation Hundreds of thousands of simultaneous particles in real-time. Fully 3D volumetric physics with true three-dimensional behavior. Global simulation space with intelligent particle culling for large worlds. GPU-first architecture delivering substantial performance improvements over CPU-based systems. Advanced Material Physics Simultaneous simulation of 5 reference fluid types: Water, Snow, Sand, Elastic, Visco-Elastic. Real-time solid/particle interactions. Position-Based Material Point Method implementation based on current particle simulation research. Integrated Voxel Terrain System Easy-to-use procedural terrain generation with GPU-accelerated Dual Contouring for smooth terrain geometry. Material exchange systems allowing fluids to become terrain and vice versa. Infinite world generation with efficient chunk-based LOD management. Comprehensive Collision & Integration Terrain collision integration with generated voxel terrain. Unity Collider support for existing physics objects. Plug-and-play ready with minimal setup requirements. Development Focused Features Real-time simulation parameter adjustment and voxel graph editing. Visual debugging tools & performance profiling. Scriptable Object workflow. Intelligent Optimization Automatic particle culling for performance scaling. Adaptive LOD systems with distance-based detail reduction. Frustum culling for automatic visibility optimization.

Unity price last checked .

Prices and availability may change.