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FludeX: In-Game Console & Toolkit preview
Unity

FludeX: In-Game Console & Toolkit

By Nakuru Labs

Current price
$40
Lowest recorded
$40
5/ 5 (3) 7 likes
FludeX: In-Game Console & Toolkit preview 1 1 / 10

Price history

Lowest recorded standalone price: $40. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for FludeX: In-Game Console & Toolkit Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $20.00 $40.00 Aug 9, 2026 Nov 9, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About FludeX: In-Game Console & Toolkit

  • Tools, Systems & Learning > Development Tools & Automation
Debugging on device shouldn't mean compromising on tools.

FludeX is a runtime debug platform for Unity — a shell for debug modules, built on UI Toolkit and AppUI. Responsive across every screen size, orientation, and platform, from day one.

Built-in modules, or your own. FludeX ships with modules for the most common debug needs, and stays open for whatever you need next. Build a custom module with the same clean architecture the built-in ones use — it appears in the panel automatically on install, no registration or code changes required.

Compose panels with a fluent API. WidgetsBook lets you build tabbed debug panels in code from a full widget library — toggles, sliders, dropdowns, buttons, steppers, text inputs, and more. Widgets bind to your data automatically via standard .NET property-change notification, and can be shown, hidden, enabled, or disabled based on another setting, so the panel only ever shows what's relevant.

Ready for the whole team. Open the panel on any device without connecting to the Editor — everyone gets instant access to live diagnostics, custom controls, feature flags, and runtime logs.

Included packages:

Core — the panel engine and shared infrastructure every module builds on:
- Gesture & keyboard triggers
- WidgetsBook widget library
- Module system
- Conditional widgets — show, hide, enable, or disable controls based on another setting
- Notification stack — stacked toasts with auto-dismiss and de-dup
- Haptic feedback — configurable per interaction domain
- Runtime settings panel — live, persisted configuration

Overview Module — pre-built diagnostic dashboard with live device, display, build, and runtime information

Playground Module — blank-canvas panel you populate at runtime with your own pages and widgets

Console Module — full runtime log access:
- Search & filters
- Alerting system
- Stack trace view
- Ring buffer storage
- Color-coded tags that show where each log came from at a glance
- Configurable timestamp (game time or device time)

10 samples included across all modules.

Unity price last checked .

Prices and availability may change.