Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13. The latest store price is $26.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $26 | Latest store price | |
| $13 | Unity New Release Discount 2026-06-22 2026-07-06 | |
| $13 | Unity New Release Discount 2026-06-22 2026-07-06 | |
| $26 | Unity First Price 2026-06-22 2026-06-29 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Flow Editor for Advanced Scene Manager
- Tools, Systems & Learning > Development Tools & Automation
Flow Editor adds a powerful node-based visual editor to Advanced Scene Manager. Build scene loading, transitions and conditional logic by connecting nodes. Clear, extensible, and highly visual.
A visual layer for Advanced Scene Manager.
Advanced Scene Manager gives you powerful control over scene loading, unloading, preloading, collections, and transitions.
Flow Editor adds a visual layer on top of Advanced Scene Manager, allowing you to design how those systems work together.
A Flow is a visual representation of a scene sequence. Connect nodes, define conditions, pass data, and create clear structures for your game's scene logic.
See and design scene sequences visually.
Scene loading and transitions often grow beyond a single operation.
A project may need to preload content, wait for conditions, show loading screens, pass data between steps, or decide which path should run next.
Flow Editor gives these sequences a clear visual structure.
What runs first
Which conditions affect the result
Where loading waits
How different paths continue
Build and adjust scene sequences directly in the editor while keeping the same powerful ASM systems underneath.
Built specifically for Advanced Scene Manager.
Flow Editor uses ASM functionality through focused visual nodes.
Create flows using:
Scene loading and unloading
Scene collections
Preloading
Loading screens and transitions
Conditions and branching
Variables and data passing
Flows are stored as assets and can be run from:
Unity Events
Buttons
Scripts
Other game systems
Extend Flow for your project.
Every project has unique requirements.
Flow Editor allows you to create custom nodes for project-specific behavior while keeping Advanced Scene Manager focused on its core purpose.
Add specialized functionality when your project needs it, without turning scene management into a general-purpose visual scripting system.
A focused visual editor for scene management.
Flow Editor does not replace Advanced Scene Manager.
It gives you a visual way to design, understand, and maintain the scene sequences that power your game.
A visual layer for Advanced Scene Manager.
Advanced Scene Manager gives you powerful control over scene loading, unloading, preloading, collections, and transitions.
Flow Editor adds a visual layer on top of Advanced Scene Manager, allowing you to design how those systems work together.
A Flow is a visual representation of a scene sequence. Connect nodes, define conditions, pass data, and create clear structures for your game's scene logic.
See and design scene sequences visually.
Scene loading and transitions often grow beyond a single operation.
A project may need to preload content, wait for conditions, show loading screens, pass data between steps, or decide which path should run next.
Flow Editor gives these sequences a clear visual structure.
What runs first
Which conditions affect the result
Where loading waits
How different paths continue
Build and adjust scene sequences directly in the editor while keeping the same powerful ASM systems underneath.
Built specifically for Advanced Scene Manager.
Flow Editor uses ASM functionality through focused visual nodes.
Create flows using:
Scene loading and unloading
Scene collections
Preloading
Loading screens and transitions
Conditions and branching
Variables and data passing
Flows are stored as assets and can be run from:
Unity Events
Buttons
Scripts
Other game systems
Extend Flow for your project.
Every project has unique requirements.
Flow Editor allows you to create custom nodes for project-specific behavior while keeping Advanced Scene Manager focused on its core purpose.
Add specialized functionality when your project needs it, without turning scene management into a general-purpose visual scripting system.
A focused visual editor for scene management.
Flow Editor does not replace Advanced Scene Manager.
It gives you a visual way to design, understand, and maintain the scene sequences that power your game.