Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price |
About Flickering light
The Flicker Controller is a versatile Unity script that brings your lights to life with realistic flickering animations. Perfect for creating atmospheric lighting in horror games, old buildings, campfires, candles, neon signs, or any scene that needs that extra touch of dynamic lighting.
Dual Light Control
- Control both Unity Light components and material emission simultaneously
- Automatic component detection or manual assignment
- Maintains original lighting values for seamless restoration
Highly Customizable
- Flicker Speed: Control how frequently flickers occur
- Flicker Intensity: Adjust the strength of the flickering effect (0-100% dimming)
- Flicker Chance: Set the probability of flickers happening
- Random Timing: Built-in randomization prevents repetitive patterns
Audio Integration
- Optional sound effects support
- Multiple audio clip support with random selection
- Configurable sound trigger probability
- Automatic AudioSource detection
Runtime Control
- Start/Stop flickering at any time via code
- Toggle flicker on awake or control manually
- Perfect for interactive elements and scripted sequences
Perfect For
- Horror Games: Flickering lights in haunted locations
- Atmospheric Scenes: Old buildings, abandoned places
- Campfires & Candles: Natural flame simulation
- Neon Signs: Urban environment lighting
- Emergency Lighting: Damaged or failing electrical systems
- Special Effects: Any scene requiring dynamic lighting
Easy Setup
1. Attach the script to any GameObject with a Light component
2. Configure your desired flicker settings in the inspector
3. Optionally add Renderer for emission control and AudioSource for sound
4. Hit play - your light will start flickering automatically!
What's Included
- Complete C# script with full source code
- Comprehensive documentation
- Example scenes demonstrating various use cases
- Ready-to-use prefabs for quick implementation
Code Quality
- Clean, well-commented code
- Follows Unity best practices
- Null-safe operations
- Efficient random-based timing system
- Professional inspector layout with organized headers
Full source code included - modify and extend as needed for your project. The script is designed to be easily readable and customizable for developers of all skill levels.
Dual Light Control
- Control both Unity Light components and material emission simultaneously
- Automatic component detection or manual assignment
- Maintains original lighting values for seamless restoration
Highly Customizable
- Flicker Speed: Control how frequently flickers occur
- Flicker Intensity: Adjust the strength of the flickering effect (0-100% dimming)
- Flicker Chance: Set the probability of flickers happening
- Random Timing: Built-in randomization prevents repetitive patterns
Audio Integration
- Optional sound effects support
- Multiple audio clip support with random selection
- Configurable sound trigger probability
- Automatic AudioSource detection
Runtime Control
- Start/Stop flickering at any time via code
- Toggle flicker on awake or control manually
- Perfect for interactive elements and scripted sequences
Perfect For
- Horror Games: Flickering lights in haunted locations
- Atmospheric Scenes: Old buildings, abandoned places
- Campfires & Candles: Natural flame simulation
- Neon Signs: Urban environment lighting
- Emergency Lighting: Damaged or failing electrical systems
- Special Effects: Any scene requiring dynamic lighting
Easy Setup
1. Attach the script to any GameObject with a Light component
2. Configure your desired flicker settings in the inspector
3. Optionally add Renderer for emission control and AudioSource for sound
4. Hit play - your light will start flickering automatically!
What's Included
- Complete C# script with full source code
- Comprehensive documentation
- Example scenes demonstrating various use cases
- Ready-to-use prefabs for quick implementation
Code Quality
- Clean, well-commented code
- Follows Unity best practices
- Null-safe operations
- Efficient random-based timing system
- Professional inspector layout with organized headers
Full source code included - modify and extend as needed for your project. The script is designed to be easily readable and customizable for developers of all skill levels.