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Flexy.Log preview
Unity

Flexy.Log

By Flexy.Tools

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Flexy.Log 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Jun 20, 2026: $15. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $15. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$15Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Flexy.Log

  • Tools, Systems & Learning > Development Tools & Automation
Extend logs in your projects

Easy replace logs in entire project with one line of code

And make them Reach, Filterable and Allocation free on string interpolation

Key Benefits

- Almost free on disabled logs
- Very low perf impact on enabled log filtering
- Enable/Disable logs in files on demand without rebuild/redeploy

How It Works

- Reroute all calls to Debug.Log with Flexy.Log.Debug and handle logging in Allocation Free way

How To use

- Enable C#10 support in project settings (add -langversion:10 to additional compiler arguments)
- Add line global using Debug = Flexy.Log.Debug; in one cs file in project to reroute calls
- Set log level as usual: Debug.unityLogger.filterLogType = LogType.Warning;
- Set log filtering level by: Debug.Filter!.FilterFrom = LogType.Warning;
- Allow logs from file for filter by

- Debug.Filter?.AllowLogOnPath("./PathToFile.cs", "MethodName");
- Debug.Filter?.AllowLogOnPath("./Assets/!Game/!Code/Settings/Window_GameSettings.cs", "Update");
- Debug.Filter?.AllowLogOnPath("./Packages/fun.flexy.core/Runtime/GameContexts/GameContext.cs");

Unity price last checked .

Prices and availability may change.