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Flexy.GameFlow Pro preview
Unity

Flexy.GameFlow Pro

By Flexy.Tools

$150

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $150. The latest store price is $150, matching the lowest recorded price shown here.

Recorded prices for Flexy.GameFlow Pro 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $150. Exact dates and prices are listed below. $0.00 $75.00 $150.00 Jun 20, 2026: $150. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $150. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
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$150Latest store price
$150Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Flexy.GameFlow Pro

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Overview
Flexy.GameFlow is a runtime architecture framework for Unity that replaces fragmented, ad-hoc game flow logic with explicit hierarchical states
Instead of spreading flow logic across scenes, managers, FSMs, coroutines, and callbacks, your game becomes a structured State graph with clear ownership and lifecycle
Build and test game features and UI in isolation - no extra steps, setup, or side effects
2–3× faster iteration on features and UI
Double team efficiency — half the cost
Production-proven architecture that scales without breaking

Big game stages (Boot → Menu/Meta → Play/Core
UI navigation as states (Main Menu, Settings, Shop, Rewards, Arsenal)
Gameplay states (Play, Pause, Win, Lose, Results, Cutscenes, Dialogs)
Nested substates (Boss fights, result tabs, phase controllers)

Any game state can be launched and tested in isolation
Transitions are deterministic and awaitable
Scenes, transitions, data flow, and runtime context are controlled through the state hierarchy
Keep every part of the game isolated, testable, and deterministic
Feels like vanilla Unity — just much more powerful

Flexy.GameFlow has been used and refined in real production projects since 2014
When Game Starts Working Against You
As projects grow, game flow logic becomes fragile and hard to reason about
Adding a new menu or gameplay step introduces hidden coupling
Flow logic becomes scattered across scenes, managers, and MonoBehaviours
Async transitions turn into complex coroutine or callback chains
Dependencies spread across unrelated systems, even when using DI
Testing a single screen or gameplay phase requires running the entire game

Flexy.GameFlow addresses these problems by design
One hierarchical state model for boot, menus, and gameplay
Any state can be launched and tested directly
Enter Play Mode from any scene with the correct state hierarchy on frame 0
Scene loading and unloading driven by states
Awaitable states with explicit input and output
Deterministic transitions with guaranteed execution order
Clean lifecycle ownership and automatic cleanup
Scales naturally from prototype to production

Key Benefits
One unified system for game flow, scenes, and UI
Explicit hierarchical state architecture
Scene-independent navigation
Deterministic async transitions
Launch any state directly for testing
Scoped service lifecycle per GameStage
Safe from prototype to long-term production
Removes the need for custom flow managers

Key Features
Hierarchical GameStages (Boot, Menu, Gameplay)
FlowGraph & FlowNodes for logical navigation
State-driven scene loading (Single & Additive)
Back/Forward navigation with history
Awaitable states with explicit results
GameContext scoped per GameStage
Play Mode entry from any scene
TestScenes and TestCases for isolation
CrossSceneRef system
TransitionHost for safe visual transitions

Pro Features
Support for custom state layers (e.g. popup layer)
Substates
State locking (for networked games)
Customizable transition logic for unique and rich state transitions
SpawnTarget for injectiong state into any point
Logical Open/Close and Forward/Back lifecycle hooks
Precise await points for logical and visual state changes
Asynchronous preload of state views
Reboot game in full or from first stage
More to come...

Is This for You?
Flexy.GameFlow is a good fit if you:
Build games with multiple menus and gameplay phases
Struggle with fragmented or ad-hoc game flow logic
Want deterministic async transitions
Need fast iteration and isolated testing
Work solo or in a team
Plan long-term production

Flexy.GameFlow is not a good fit if you:
Build very small single-scene games
Prefer fully hardcoded scene logic
Expect a visual no-code flow editor

Flexy.GameFlow is an architectural foundation and is intended to be adopted early
Why Not FSMs or Scene Managers?
Classic FSMs do not scale to full game hierarchies with async transitions
Scene managers couple logic to scenes and make testing difficult

Flexy.GameFlow treats game states as first-class, with hierarchy, isolation, and deterministic transitions
It uses standard Unity concepts with minimal additional abstractions,
It provides a higher-level orchestration layer that defines how game states relate, transition, and execute safely
How to create new state
Create State MonoBehaviour describing behavior
Create prefab representing that state
State is automatically added to the FlowGraph
Open states through ServiceGameFlow
States load scenes, manage transitions, and return results

Game flow becomes navigation between states rather than hardwired scene switching
Showcase Projects
Learn through real, buildable template projects
FlexyTT.Barley-Break - pro version of barley break
Flexy.TTMinimal GameFlow Showcase

These demonstrate full game flow, scene control, UI states, and testing workflows

Unity price last checked .

Prices and availability may change.